by Natalie Jan 31,2025
PlayStation Co-CEO Hermen Hulst: AI in Gaming – A Powerful Tool, Not a Replacement
Hermen Hulst, co-CEO of PlayStation, recently shared his perspective on the role of artificial intelligence (AI) in the gaming industry. While acknowledging AI's potential to revolutionize game development, he emphasized the irreplaceable value of the "human touch." His comments follow PlayStation's 30th anniversary, a milestone reflecting the company's evolution alongside technological advancements.
A Balancing Act: AI and Human Creativity
Hulst, in an interview with the BBC, stated that AI will significantly impact gaming, streamlining processes and potentially creating innovative experiences. However, he stressed the continued need for human creativity and artistry. This sentiment resonates with concerns among game developers about AI's potential to displace human roles, particularly evident in the recent voice actor strike fueled by the use of generative AI in game production.
A CIST market research survey revealed that a significant portion (62%) of game studios already utilize AI for tasks such as rapid prototyping, concept art, asset creation, and world-building. Hulst predicts a "dual demand" in the future: one for AI-driven innovation and another for meticulously handcrafted content.
PlayStation's AI Strategy and Future Ambitions
PlayStation itself is actively involved in AI research and development, having established a dedicated Sony AI department in 2022. Beyond gaming, the company aims to expand its intellectual property (IP) into other multimedia formats, including film and television. The upcoming Amazon Prime adaptation of 2018's God of War serves as an example of this strategy. Hulst expressed his desire to elevate PlayStation IPs to a prominent position within the broader entertainment landscape.
This ambition might be linked to rumors of Sony's potential acquisition of Kadokawa Corporation, a major Japanese multimedia conglomerate. However, these reports remain unconfirmed.
Lessons Learned from the PlayStation 3 Era
Former PlayStation chief Shawn Layden reflected on the PlayStation 3's development, describing it as an "Icarus moment"—a period of overly ambitious goals that ultimately required a course correction. The team's initial vision for the PS3 was exceptionally ambitious, encompassing features beyond core gaming functionality. Layden emphasized the importance of returning to fundamental principles, prioritizing the gaming experience above all else. This lesson, he stated, shaped the development of the PlayStation 4, which focused on delivering a superior gaming experience.
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