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Diablo 4 Was a Batman Arkham-Style Roguelite Initially

by Hazel Jan 25,2025

Diablo 4 Was a Batman Arkham-Style Roguelite InitiallyInitially conceived as a drastically different game, Diablo IV's early development saw it envisioned as a more action-oriented, roguelite experience. This revelation comes from Diablo III director Josh Mosqueira, as detailed in Jason Schreier's book, Play Nice.

Diablo 4's Unconventional Origins: A Roguelike Vision

Diablo 4 Was a Batman Arkham-Style Roguelite InitiallyMosqueira, aiming to break away from the perceived shortcomings of Diablo III, spearheaded a project codenamed "Hades." This iteration of Diablo IV would have deviated significantly from the series' established formula. The isometric perspective was replaced with an over-the-shoulder camera, and combat was designed to be more dynamic and impactful, drawing inspiration from the Batman: Arkham series. A key element was the inclusion of permadeath, significantly altering the core gameplay loop.

While Blizzard executives initially supported this bold reinvention, several challenges emerged. The ambitious co-op multiplayer elements proved particularly problematic. Internal debates arose questioning the game's identity: was this still a Diablo game? Designer Julian Love voiced concerns about the significant departure from established conventions, highlighting differences in controls, rewards, monsters, and heroes. Ultimately, the team concluded that "Hades" was essentially a new IP altogether.

Diablo 4 Was a Batman Arkham-Style Roguelite InitiallyDiablo IV's recent launch of its first major expansion, Vessel of Hatred, offers a stark contrast to this initial concept. Set in 1336, Vessel of Hatred delves into Mephisto's machinations, showcasing the direction the game ultimately took.