by Savannah Feb 20,2025

Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations for complex open-world games, suggesting it's the source of The Witcher 4's development struggles. He claims Unreal Engine struggles with detailed environments, particularly vegetation, stating, "Unreal works well for deserts and rocks, but the engine couldn't handle trees for a long time." Vavra highlights the inadequacy of Nanite technology for realistic vegetation rendering.
A CD Projekt employee, according to Vavra, confirmed significant challenges porting scenes that functioned perfectly on RED Engine to Unreal Engine. This has reportedly plunged The Witcher 4 into a prolonged period of difficult development.
Vavra points out that most open-world games utilize proprietary engines, questioning CD Projekt's decision to switch to Unreal given their established RED Engine. While acknowledging Unreal Engine's visual capabilities, he emphasizes the high-end hardware requirements, making it inaccessible to many players.
Meanwhile, anticipation builds for the February 4th release of Kingdom Come: Deliverance 2. This sequel promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's adventures. This article will provide updates on system requirements, estimated playtime, and download instructions upon release, allowing players to immerse themselves in the medieval world.
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