by Mila Mar 17,2025
While the gaming industry explores generative AI's potential, Nintendo remains cautious. Concerns over intellectual property rights and their commitment to a unique development approach drive this decision.
(c) Nintendo
Nintendo President Shuntaro Furukawa recently confirmed that generative AI won't be integrated into their games. The primary reason? Intellectual property rights. During an investor Q&A, Furukawa discussed the relationship between AI and game development, highlighting the distinction between traditional AI used in games (e.g., controlling NPCs) and the newer generative AI capable of creating original content. He acknowledged generative AI's creative potential but emphasized the significant IP risks associated with its use. The potential for copyright infringement is a key concern.
Furukawa explained, "In the game industry, AI-like technologies have long been used to control enemy character movements, so game development and AI have gone hand-in-hand even before. It is possible to produce more creative outputs using generative AI, but we are also aware that problems can arise with intellectual property rights."
Furukawa stressed Nintendo's decades-long commitment to crafting unique gaming experiences. He stated, "We have decades of expertise in creating optimal game experiences for our customers. While we are flexible in responding to technological developments, we hope to continue to deliver value that is unique to us and cannot be created through technology alone."
This stance contrasts with other gaming giants. Ubisoft's Project Neural Nexus uses generative AI for NPC interactions, but its producer, Xavier Manzanares, emphasizes that it's just a tool. Square Enix's President, Takashi Kiryu, sees generative AI as a business opportunity, while EA's CEO, Andrew Wilson, anticipates generative AI significantly impacting their development processes.
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