by Audrey Mar 15,2025
The Modern Age in *Civilization 7* is pivotal; it's where victories are clinched and the game concludes. Mastering this era, building upon your Exploration Age successes, is crucial for winning. Your civilization choice is paramount. The Modern Age presents ten civilizations (eleven with the *Crossroads of the World* DLC), each offering unique synergies with different leaders. This tier list ranks civilizations based solely on their base strengths—remember that leader bonuses can significantly alter a civilization's power.
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**S-tier:** America, Meiji Japan
**A-tier:** French Empire, Mexico, Qing
**B-tier:** Buganda, Prussia, Russia, Siam
**C-tier:** Mughal
**Note:** Great Britain (DLC) is not yet ranked.
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These are *Civilization 7*'s top contenders. They excel in military strength and resource acquisition, often dominating the map.
Frontier Expansion: Gain 100 Gold per resource improvement. +30% production towards the Statue of Liberty.
Marine: Amphibious infantry unit, cheaper to train.
Prospector: Claims land resources outside your settlement radius.
Industrial Park: (Railyard + Steel Mill) +2 Food per resource in the city.
Railyard: +5 Production. +1 Production adjacency bonus for Quarters and Wonders.
Steel Mill: +6 Production. Gold adjacency bonus for Resources and Wonders.
America's versatility shines; it utilizes resources effectively, enabling rapid expansion and strong production. Frontier Expansion provides significant gold spikes, while the Industrial Park generates substantial Food, Production, and Gold. The Prospector secures crucial resources, and the Marine's amphibious capabilities add strategic flexibility.
Economic Victory: Learn how to leverage Factory Resources in *Civilization 7*.
Goisshin: Gain Science equal to 50% of a building's production cost when overbuilding. +30% production towards Dogo Onsen.
Mikasa: Unique Heavy Naval Unit that respawns at 50% HP in the nearest settlement upon destruction.
Zero: Unique Fighter unit with increased range, +4 Combat Strength against other fighters, and intercept capabilities.
Zaibatsu: (Ginko + Jukogyo) +1 Gold and Production on buildings in adjacent districts.
Ginko: +5 Gold. +1 Gold adjacency bonus for Gold Buildings and Wonders.
Jukogyo: +5 Production. +1 Production adjacency bonus for coastal terrain and Wonders.
Meiji Japan's resourcefulness is undeniable. Goisshin allows district and building repurposing with Science gains. Zaibatsu generates massive Gold and Production. The Mikasa's respawn ability offers a significant advantage, while the Zero dominates the skies.
Learn more about all *Civilization 7* Unit Types!
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A-Tier civilizations offer diverse resource access and strong military capabilities.
Liberte, Egalite, Fraternite: Select any Modern Age government's Celebration effects. +30% production towards the Eiffel Tower.
Garde Imperiale: Ranged attack infantry unit, +2 Combat Strength within an army commander's radius.
Jacobin: Great Person (one charge) trainable in cities with an Avenue.
Avenue: (Jardin a la Francaise + Salon) +2 Happiness on Quarters in this city.
Jardin a la Francaise: +5 Culture. +1 Happiness adjacency bonus for Culture Buildings and Wonders.
Salon: +5 Happiness. +1 Culture adjacency bonus for Happiness Buildings and Wonders.
The French Empire excels in cultural victories, leveraging the Avenue's Culture and Happiness synergy for frequent Celebrations. The Garde Imperiale provides solid military support.
Learn more about Celebrations and Government Types in *Civilization 7*!
Revolucion: Unique government with a +30% Culture Celebration effect (10 turns). +30% production towards Palacio de Bellas Artes.
Soldaderas: Infantry unit; adjacent units heal +10 HP.
Revolucionario: Great Person (one charge) trainable in cities with a Zocalo.
Zocalo: (Catedral + Portal de Mercanderes) +2 Culture per Tradition in the government.
Catedral: +5 Culture. +1 Happiness adjacency bonus for Culture Buildings and Wonders.
Portal de Mercaderes: +5 Culture. +1 Gold adjacency bonus for Gold Buildings and Wonders.
Mexico is a Culture powerhouse, generating substantial Culture and Gold, particularly with Happiness-driven Celebrations and the Zocalo's bonus. Soldaderas provide defensive strength through healing.
Check out How to Win *Civilization 7* - every victory type explained!
Kang Qian Shengshi: +4 Gold, +3 Culture, +2 Influence, -1 Science from imported resources. +30% production towards Chengde Mountain Resort.
Gusa: Infantry unit; +4 Combat Strength adjacent to another Gusa.
Hangshang: Merchant unit that establishes trade routes for resource imports.
Huiguan: (Qianzhuang + Shiguan) +35% Influence in this settlement.
Shiguan: +6 Science. +1 Happiness adjacency bonus for Happiness Buildings and Wonders.
Qianzhuang: +5 Gold. +1 Gold adjacency bonus for Gold Buildings and Wonders.
Qing offers strong Gold, Culture, and Influence, though managing the Science penalty from imported resources is key. The Gusa unit excels in formations, and the Hangshang facilitates resource acquisition.
Starting a new game? We've got all the *Civilization 7* Map Settings explained.
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These civilizations offer solid benefits, though they may be more specialized or effective in specific scenarios.
River Raids: Gain Culture from pillaging equal to the yield or healing gained. Land units gain Amphibious ability. +30% production towards Muzibu Azaala Mpanga.
Abambowa: Infantry unit; heals +10 HP from pillaging.
Mwami: Army Commander; +50% yields from pillaging within its command radius.
Kabaka’s Lake: +3 Happiness. Receives Lake yield bonuses.
Buganda thrives on aggressive play, leveraging pillaging for Culture and resources. The Kabaka’s Lake provides Happiness and resource bonuses.
Waging war? Take a look at the best *Civilization 7* Commander Upgrades.
Blood and Iron: Units gain +1 Combat Strength per unfriendly civilization relationship.
Hussar: Cavalry unit; +1 Movement. +1 Combat Strength per remaining movement point.
Stuka: Ground attack air unit; +3 Combat Strength against land units.
Staatseisenbahn: Railroad; +2 Gold and Production on rural tiles.
Prussia excels in aggressive warfare, gaining Combat Strength from negative relationships. However, maintaining this requires constant expansion and can lead to overwhelming conflict.
Prefer diplomacy? Find out How to Get and Use *Civilization 7* Influence.
Prosveshchenie: +1 Culture and Science on Districts. +30% production towards the Hermitage.
Cossack: Cavalry unit; +4 Combat Strength in friendly territory.
Katyusha Rocket Launcher: Siege unit; +1 Movement, splash damage.
Obschchina: +2 Food from adjacent Farms. +2 Culture in Tundra.
Russia benefits from District bonuses, particularly in Tundra. The Cossack and Katyusha provide defensive and offensive capabilities.
Itsapharahab: Unique Diplomatic Action to immediately become Suzerain of a City-State (higher Influence cost). +30% production towards Doi Suthep.
Chang Beun: Ranged unit; increased range and movement, can move after attacking.
Uparat: Great Person (one charge) trainable when befriending an Independent Power.
Bang: +3 Culture and Happiness.
Siam's ability to quickly become a City-State's Suzerain is powerful, but requires sufficient Influence. The Chang Beun is a strong ranged unit.
Learn more about *Civilization 7* Independent Powers and their bonuses!
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These civilizations are situational or require specific playstyles.
Paradise of Nations: +75% Gold from all sources, -25% to all other yields. +30% production towards the Red Fort.
Sepoy: Infantry unit; Bombard ranged attack.
Zamindar: Settler unit; +1 Population on new settlements.
Stepwell: +2 Food from adjacent Farms.
Mughal's massive Gold bonus can be game-changing, but the yield penalties require careful management. Other traits are decent but not game-defining.
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