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Path of Exile 2 Devs Comment on Endgame Difficulty

by Sophia Feb 19,2025

Path of Exile 2 Devs Comment on Endgame Difficulty

Path of Exile 2's challenging endgame has sparked debate among players, prompting a response from developers. Co-directors Mark Roberts and Jonathan Rogers defended the difficulty, emphasizing the importance of meaningful consequences for death. They argued that the current system, which includes potential experience loss and challenging encounters, prevents players from progressing too quickly and maintains a sense of risk and reward.

While acknowledging player concerns, Rogers explained that frequent deaths indicate a need for improved build optimization or further character progression. The developers are reviewing the endgame's mechanics to ensure the experience remains authentically challenging while potentially addressing specific aspects. The current endgame, accessed after completing the main story on Cruel difficulty, involves navigating the Atlas of Worlds, conquering increasingly difficult maps and bosses, and perfecting character builds.

Despite the availability of advanced strategies and guides focusing on high-tier maps, gear optimization, and portal usage, many players continue to find the endgame exceptionally demanding. The game's first 2025 update, Patch 0.1.0, addressed bugs and performance issues, particularly on PlayStation 5, but the core endgame challenge remains a point of contention. The developers are actively considering adjustments in future updates, such as Patch 0.1.1, while striving to retain the core design philosophy of a challenging and rewarding endgame experience.

Summary

  • Path of Exile 2 developers are defending the difficult endgame despite player feedback.
  • Co-director Jonathan Rogers suggests frequent deaths indicate a player isn't ready for the higher difficulty levels.
  • The endgame, accessed via the Atlas of Worlds, presents advanced challenges and powerful bosses.