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Monster Hunter Wilds Unveils New Starting Weapons and Hope Series Gear - IGN First

by Chloe Apr 08,2025

If you ask players what excites them about the *Monster Hunter* series, many will mention the thrill of crafting new equipment from materials gathered during their hunts. Every hunter knows the satisfaction of completing a full armor set and matching weapon after repeatedly taking down the same monster.

The concept of equipment in the Monster Hunter series has remained consistent since its inception: defeat monsters and harness their power through equipment crafted from their remains. Players use their skills to slay formidable beasts, then adopt those monsters' abilities to become even stronger.

In an interview with IGN, Monster Hunter Wilds Executive Director and Art Director Kaname Fujioka elaborated on the concept behind the series' equipment. "While our design range has expanded, we used to focus on the idea that if you're wearing Rathalos' equipment, you should resemble Rathalos." The new title introduces fresh monsters, each with unique and colorful equipment. For instance, Rompopolo, designed to resemble a mad scientist, features head armor that looks like a plague doctor's mask. You can see this armor set in the hunt video below.

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Among the diverse sets of monster equipment, the developers encourage players to pay special attention to the starting equipment. Fujioka shared, "I designed the starting weapons for all 14 weapon types from scratch. This is a first for me. In previous games, new hunters started with basic, primitive weapons. But as the protagonist in this game is a chosen hunter, it wouldn't feel right for them to carry a plain weapon. I wanted to make it feel like you're a star, even with starting equipment."

Hope armor and weapon concept art. Courtesy Capcom.

Monster Hunter Wilds Director Yuya Tokuda added, "In Monster Hunter: World, weapon designs retained a certain form but were customized based on the monster materials used. In Wilds, however, each weapon has its own unique design."

These starting weapons are crafted to reflect the narrative of being an experienced hunter chosen to explore the Forbidden Lands. Tokuda noted that the starting armor also receives meticulous attention to detail to align with the story.

"The starting armor for this game is called the Hope series," he said. "The design is so cool that you could wear it until the end of the game without it feeling out of place."

Hope armor concept art. Courtesy Capcom.

The Hope set, with its deep emerald green base color, transforms into a hooded long coat when completed. Fujioka explained that creating the set was challenging, as each piece needed to function independently while also forming a cohesive ensemble.

"We've given more attention to the Hope series than any other equipment in this game," he said. "Previous games had separate upper and lower body armor, which couldn't be combined into a single piece like a coat. Due to gameplay design, we had to make each piece its own part, but I wanted to create a flowing hooded coat. We achieved this in Wilds by dedicating significant in-game resources to it. As players progress, they'll discover various equipment pieces, and we encourage them to experiment with different weapons. That's why we designed the Hope series to be elegantly cool without standing out too much."

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Starting a game with such thoughtfully crafted equipment is a luxury. The 14 starting weapons and the Hope series are designed to look like gear befitting a star hunter. We eagerly anticipate exploring their intricate details in the final game.

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