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Civilization VII Patch Extends Gameplay

by Madison Feb 19,2025

Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The initial advanced access period garnered mixed Steam reviews, prompting Firaxis to tackle issues highlighted by the community. These primarily centered on the user interface, limited map variety, and a perceived lack of expected features.

Take-Two CEO Strauss Zelnick acknowledged the negative feedback in an interview with IGN, but expressed confidence that the game's core audience would appreciate it more with continued play. He described the game's early performance as "very encouraging."

This PC/Mac/Linux/Steam Deck-exclusive patch (Patch 2) is the first of several planned updates to incorporate player feedback from the advanced access phase. Cross-play multiplayer has been temporarily disabled to streamline PC updates, resulting in a potentially different patch release schedule compared to consoles. This change only affects cross-play between PC and console players; console-to-console and PC-to-PC multiplayer remain unaffected.

Civilization 7 1.0.1 Patch 2 (February 10, 2025) Patch Notes:

Gameplay:

  • Resolved an issue causing shortened Ages in Epic and Marathon speed games.
  • City-States now transition into Friendly Independent Powers during Age transitions instead of disappearing. They also begin with more units in the Exploration and Modern Ages.
  • Addressed inconsistencies in Naval Combat: Naval units now utilize correct combat strength values when attacking other naval units, receive reciprocal damage correctly, and move consistently to the attacked tile after victory.
  • Completing a Legacy Path's final milestone no longer grants Modern Age progress, allowing more time for victory completion.
  • Towns automatically revert to growth focus if their chosen focus becomes ineligible (e.g., population decrease).
  • The Future Civic is now repeatable across all Ages, with increased costs for repeated use. The same applies to Future Tech.
  • Fixed an issue where excessive growth bonuses resulted in negative food requirements for the next growth event.
  • Improved rail network reliability for settlements connected over water via ports, provided the capital has a port or rail connection to a settlement with a port.
  • Enhanced Loyalty Crisis management in the Antiquity Age, including the ability to purchase Villas during the crisis.

AI:

  • Reduced AI frequency of offering high-value cities during peace deals.
  • Decreased AI war declarations at the start of the Modern Age.
  • Increased AI consideration of Ideology before declaring war or offering peace in the Modern Age.
  • Adjusted AI war and peace desires based on opposing ideologies.

Camera:

  • Corrected an issue where the camera focused on the map's lower end when clicking the minimap at native resolutions.

UI:

  • Temporarily replaced the Simplified Chinese font with the Civilization VI font, pending further improvements.
  • Resolved an issue preventing the Settlement menu from opening when clicking a non-player's Settlement Banner.
  • Fixed an issue where yield icons failed to appear on buildings after town-to-city conversion.
  • Resolved text truncation on the Global Yields Breakdown screen.
  • Added notifications for completed Espionage actions.
  • Prevented the erroneous display of purchasable City projects.
  • Prioritized the display of the current religion in belief picker tabs.
  • Removed lingering District health bars after full healing.
  • Fixed missing Leader portraits after relationship changes.
  • Improved alignment of Leader names and portraits on the Age Summary overview screen.
  • Corrected the default background color persisting after user customization.
  • Improved spacing between Civ descriptions, unique units, and building icons on the loading screen.

For further strategic insights, consult our guides on achieving every Civ 7 victory, understanding key changes for Civ 6 players, avoiding crucial mistakes, and navigating map types and difficulty settings.