Home >  News >  Is Civ 7's UI as Bad as They Say?

Is Civ 7's UI as Bad as They Say?

by Joseph Feb 21,2025

Is Civilization VII's UI Really That Bad? A Critical Assessment

Is Civ 7's UI as Bad as They Say?

Civilization VII's Deluxe Edition launched recently, and online discussions immediately focused on its user interface (UI) and other perceived flaws. But is the criticism justified? Let's analyze the UI's strengths and weaknesses to determine if the internet's assessment is accurate.

← Return to Sid Meier's Civilization VII main article

Assessing Civ 7's UI

Is Civ 7's UI as Bad as They Say?

Early reactions to Civ VII, particularly its UI, have been mixed. While some criticisms are valid, it's important to objectively evaluate the UI against the standards of effective 4X game interfaces.

What Defines a Strong 4X UI?

Is Civ 7's UI as Bad as They Say?

Defining an "objectively good" 4X UI is challenging. However, several key elements generally contribute to a positive user experience: clear information hierarchy, effective visual indicators, robust search/filtering/sorting options, and consistent visual design.

Information Hierarchy: A Mixed Bag

Is Civ 7's UI as Bad as They Say?

Civ VII's resource summary menu effectively organizes income, yields, and expenses. However, it lacks granular detail. While resource origins are indicated at a district level, specific hex locations aren't shown, and some expense categories are missing. The system functions adequately but could benefit from increased specificity.

Visual Indicators: Room for Improvement

Is Civ 7's UI as Bad as They Say?

Civ VII utilizes iconography and numerical data for resource representation. Effective visual indicators include tile yield overlays, settlement overlays, and settlement expansion screens. However, the absence of certain map lenses present in Civ VI (e.g., appeal, tourism) is a significant drawback for many players. The lack of customizable map pins is another point of contention.

Search, Filtering, and Sorting: A Major Omission

Is Civ 7's UI as Bad as They Say?

A critical weakness is the absence of a comprehensive search function, unlike Civ VI's robust system. This significantly impacts usability, especially considering the game's scale. The lack of this feature is a major usability issue.

Design and Visual Consistency: A Matter of Taste

Is Civ 7's UI as Bad as They Say?

Civ VII's UI adopts a minimalist, sleek aesthetic compared to Civ VI's more vibrant style. While the design is clean and professional, its subtlety may not resonate with all players. The visual style is a matter of personal preference, but the lack of immediate clarity has contributed to mixed reactions.

The Verdict: Not as Bad as Advertised

Is Civ 7's UI as Bad as They Say?

While Civ VII's UI isn't perfect and lacks crucial features like a search function, it's not as disastrous as some claim. Its shortcomings are less critical than other aspects of the game. While it may not match the visual appeal or efficiency of other 4X UIs, its strengths are noteworthy. Future updates and player feedback should address its weaknesses.

← Return to Sid Meier's Civilization VII main article

Similar Games

Game8 Games