by Oliver Apr 24,2025

A newly released gameplay video for *Assassin’s Creed Shadows* has given fans their first glimpse of Kyoto from a synchronization viewpoint. The footage, shared by the Japanese media outlet Impress Watch, features protagonist Naoe scaling a rooftop to unveil a panoramic view of the city. However, some fans have noted that Kyoto appears smaller than anticipated, igniting conversations about its design and functionality within the game.
Reddit users who viewed the video were quick to commend the visual allure of Kyoto. Yet, they expressed concerns about core elements of the *Assassin's Creed* series, particularly the climbing and parkour mechanics. The footage suggests that the city may not provide ample opportunities for free-running, eliciting a range of reactions from the community.
Here are some of the comments reflecting these sentiments:
Isn't Kyoto supposed to be about half the size of Paris from Unity? Don't get me wrong, it looks beautiful, and exploring it will definitely be enjoyable, but I was hoping for at least one densely populated city designed for parkour.
It looks great, but it's disappointing that we might be limited to restricted parkour instead of full-on freerunning. Hopefully, the grappling hook will make up for it.
Looks nice, but there aren't enough structures for proper parkour.
While it's visually appealing, it doesn't quite feel like a city. I'm sure it's historically accurate, but it seems lacking when it comes to parkour potential.
*Assassin's Creed Shadows* is slated for release on March 20, 2025, and will be available on PlayStation 5, Xbox Series X|S, and PC. As the release date approaches, the community eagerly anticipates further insights into how the game will blend its iconic mechanics with the unique historical setting of Kyoto. While the city may focus more on authenticity than on action-packed traversal, it remains to be seen whether the developers have struck the right balance between visual splendor and engaging gameplay.
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