by Max Feb 20,2025

A recent interview with Automaton revealed a surprising approach to game development within Ryu Ga Gotoku Studio, the creators of the Like a Dragon/Yakuza franchise. The team embraces internal conflict as a catalyst for creating higher-quality games.

Series director Ryosuke Horii shared that disagreements among team members are not just common, but actively encouraged. He explained that these "in-fights," especially between designers and programmers, are seen as opportunities for improvement. A planner's role is to mediate these discussions, ensuring they lead to constructive outcomes. Horii emphasizes that conflict is only valuable if it results in a tangible improvement to the final product. The key is fostering healthy, productive debate.

Horii further highlighted the studio's commitment to meritocracy. Ideas are judged solely on their quality, regardless of their origin. The studio maintains a high bar for quality, unafraid to reject proposals that don't meet their standards. This process, Horii explains, involves robust debate and "battles" in the pursuit of excellence. The ultimate goal is a superior gaming experience.
Mobile Legends: January 2025 Redeem Codes Released
Android Action-Defense
Pokemon TCG Pocket: Paralyzed, Explained (& All Cards with ‘Paralyze’ Ability)
Brutal Hack And Slash Platformer Blasphemous Is Coming To Mobile, Pre-Registration Now Live
Pokémon TCG Pocket Is Dropping a Trade Feature and Space-Time Smackdown Expansion Soon
Mythical Island Debuts in Pokemon TCG, Time Revealed
GWENT: Top 5 Decks for 2025 - Strategies Revealed
Marvel Rivals Showcases New Midtown Map