by Emily Feb 12,2025
This extensive interview delves into the creative journey of Christopher Ortiz, the mind behind Sukeban Games and the critically acclaimed VA-11 Hall-A. We explore the unexpected success of VA-11 Hall-A, its various ports (and the missing iPad version!), the evolution of the Sukeban Games team, the creative process behind the game's iconic soundtrack and art, and the inspiration drawn from artists like Meiko Kaji and games like The Silver Case.
Ortiz shares personal anecdotes about the challenges and triumphs of game development, the overwhelming response to VA-11 Hall-A's merchandise, and the creative struggles and triumphs leading up to the announcement of their new project, .45 PARABELLUM BLOODHOUND. The discussion also touches upon their thoughts on Suda51, Grasshopper Manufacture, and the current state of indie game development.
The interview offers a fascinating glimpse into Ortiz's creative process, inspirations, and personal journey, providing insights into the development of both VA-11 Hall-A and .45 PARABELLUM BLOODHOUND. The visual style of .45 PARABELLUM BLOODHOUND is dissected, revealing influences from various cities and a conscious decision to leverage personal cultural experiences.
The interview also covers the team behind .45 PARABELLUM BLOODHOUND, including the composer Juneji, and the challenges of long-term development. Ortiz discusses the game's unique battle system, designed to bridge the gap between visual novel fans and action game enthusiasts. The interview concludes with a discussion of Ortiz's coffee preferences and a promise of a future interview dedicated to The Silver Case.
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