by Grace May 18,2025
L'intégration de l'intelligence artificielle (IA) dans les jeux vidéo est un sujet qui a été de plus en plus discuté dans la communauté des jeux. Notamment, Yoko Taro, le directeur de la série Nier, a exprimé ses préoccupations quant à l'impact potentiel de l'IA sur les emplois des créateurs de jeux. In a recent interview at Famitsu, translated by Automaton, Yoko Taro joined other prominent Japanese game developers known for their narrative and storytelling prowess, including Kotaro Uchikoshi (Zero Escape, AI: The Somnium Files), Kazutaka Kodaka (Danganronpa), and Jiro Ishii (428: Shibuya Scramble), to discuss the future of adventure games and the Rôle de l'IA.
Au cours de la conversation, Uchikoshi a exprimé son appréhension quant à l'évolution rapide de la technologie de l'IA, ce qui suggère que les jeux d'aventure générés par l'AI pourraient devenir courant. Cependant, il a reconnu que la technologie actuelle de l'IA est à l'échelle de la livraison "d'écriture exceptionnelle" qui correspond à la créativité humaine. Uchikoshi a souligné l'importance de maintenir une "touche humaine" dans le développement du jeu pour rester en avance sur les progrès technologiques.
Yoko Taro a fait écho à ces préoccupations, déclarant que les créateurs de jeux pourraient perdre leur emploi contre l'IA à l'avenir. Il a émis l'hypothèse qu'en 50 ans, les créateurs de jeux pouvaient être visionnés de manière similaire à des bardes, soulignant le changement potentiel dans le paysage de l'industrie. Lorsqu'on leur a demandé la capacité de l'IA à reproduire les mondes et les récits complexes de leurs jeux, Yoko et Ishii ont convenu que c'était possible, tandis que Kodaka a offert une perspective différente. Il a fait valoir que bien que l'IA puisse imiter leur travail et leurs styles, cela ne pouvait pas reproduire l'essence d'un créateur. Kodaka a comparé cela à la façon dont les autres écrivains pouvaient imiter le style de David Lynch, mais Lynch lui-même pourrait faire évoluer son style tout en maintenant son authenticité.
Yoko Taro a également suggéré d'utiliser l'IA pour générer de nouveaux scénarios dans des jeux d'aventure, tels que des itinéraires supplémentaires. Cependant, Kodaka a souligné que cette personnalisation pouvait diminuer l'expérience partagée que les jeux offrent traditionnellement.
La discussion du rôle de l'IA dans les jeux ne se limite pas à ces créateurs. D'autres personnalités et entreprises notables, dont Capcom, Activision, et le président de Nintendo Shuntaro Furukawa, ont partagé leurs réflexions sur l'IA et les modèles de grandes langues. Furukawa a noté que bien que l'IA générative puisse être utilisée de «manifesté créatives», elle pose également des défis liés aux droits de propriété intellectuelle. Les géants de la technologie comme Microsoft et PlayStation ont également contribué au dialogue en cours sur l'IA dans les jeux.
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