by Sarah Jan 25,2025
Stalker 2: Heart of Chornobyl's "In the Name of Science" Side Quest Walkthrough
Following the Visions of Truth main mission and a call from Dr. Shcherba, players embark on the "In the Name of Science" side quest in Stalker 2. This quest involves retrieving electronic collars from various mutants and navigating several crucial choices.
Locating the Electronic Collars
The initial objective requires finding five electronic collars from specific locations marked on the game map. These locations might already be explored if you've completed other missions or explored freely. Here's a breakdown:
| Region | Collar Location | Mutant Type |
|---|---|---|
| Garbage | The Brood | Snork |
| Wild Island | Boathouse | Psy Bayun |
| Zaton | Hydrodynamics Lab | Controller |
| Malachite | Brain Scorcher Location | Brain Scorcher |
| Red Forest | Containers | Pseudogiant |
Return to Shcherba at the Roofed Warehouse in the Chemical Plant region after collecting all five collars. If you encounter a bug preventing collar retrieval (possibly due to prior trading), use the console command "XEndQuestNodeBySID E08_SQ01_S2_SetJournal_WaitForSherbaCall_Finish_Pin_0" to proceed.
The Jammer Decision: Disable or Recalibrate?
Upon delivering the collars, Shcherba reveals a signal jamming their functionality. He tasks the player with investigating and disabling the source. This leads to a choice:
Destroy/Disable the Jammer (Recommended): This advances the quest, rewarding the player with coupons and leading to an encounter with bloodsuckers and a subsequent choice.
Recalibrate the Jammer: This concludes the quest with a coupon reward from Dvupalov.
The Final Confrontation: Kill or Spare Shcherba?
Disabling the jammer triggers a call from Shcherba, followed by a visit to his lab. Here, the player receives Magic Vodka from Dr. Dvupalov. A confrontation with Shcherba and bloodsuckers ensues, culminating in a final choice:
Kill Shcherba: Results in the same rewards as sparing him.
Spare Shcherba (Recommended): Maintains positive relations with scientists and Dvupalov.
Regardless of choice, the player receives a Gauss Gun from Dvupalov and unlocks the "On a Leash" trophy. Remember, if Shcherba doesn't call, use the console command "XStartQuestNodeBySID E08_SQ01_S3_Technical_SherbaInvitedToLab" to progress.

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