by Blake Jan 22,2025

Players of Marvel Rivals experiencing reduced damage output at lower FPS settings (like 30 FPS) can rest assured—developers are actively working on a fix. This issue disproportionately impacts certain heroes, including Dr. Strange and Wolverine, causing their attacks to deal less damage than intended compared to higher FPS gameplay.
The problem, confirmed by a community manager on the official Discord server, stems from a client-side prediction mechanism. This feature, while generally improving responsiveness, has introduced a bug affecting damage calculations at lower frame rates. Although Wolverine's Feral Leap and Savage Claw abilities are specifically mentioned as affected, the full extent of impacted heroes and moves remains unclear. The effects are more pronounced against stationary targets.
While a precise fix date isn't available, the developers are aiming to resolve the 30 FPS damage bug by the Season 1 launch on January 11th. If the Season 1 update doesn't completely eliminate the problem, a subsequent patch is planned.
Despite this ongoing issue, Marvel Rivals, released in early December 2025, has been well-received by the community, boasting an 80% approval rating on Steam based on over 132,000 reviews. While initial concerns about hero balance existed, the game's overall popularity remains strong. The upcoming Season 1 update is expected to significantly improve the gameplay experience for all players.
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