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Complete Arcane Lineage Class Tier List [LIGHT AND DARK]

by Audrey Mar 17,2025

In Arcane Lineage, your chosen Class dictates your entire playstyle, shaping your abilities, strengths, and overall progression. Starting with a Base Class, you'll ascend to powerful Sub Classes and ultimately reach elite Super Classes, each offering unique skills and combat advantages. Mastering the right class path is crucial for survival and dominance, making your initial Class selection one of the most pivotal decisions in the game. This guide provides a comprehensive tier list and detailed analysis to help you optimize your Arcane Lineage experience.

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Table of contents

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All Arcane Lineage Base Classes Ranked
Base Class Tier List
Base Class List
All Arcane Lineage Sub Classes Ranked
Sub Class Tier List
Sub Class List
All Arcane Lineage Super Classes Ranked
Super Classes Tier List
Super Classes List
How to Train Classes and Level Up

All Arcane Lineage Base Classes Ranked

These are your starting classes. At level 5, you'll choose one to upgrade. However, you can invest specialization points into your desired stats before level 5 to prepare for your Base Class. Each Base Class excels in specific battle areas, so choose wisely.

Base Class Tier List

Arcane Lineage Base Class Tier List
Image by Tiermaker

While this Base Class tier list shows some variation, all classes are viable. However, Thief stands out as the strongest starting option, as detailed below.

Base Class List

Here's a detailed breakdown of each Base Class in Arcane Lineage:

Base ClassesAbilities and CostsDescription
Thief Class from Arcane LineageActive Abilities: • Stab (50 gold) – Cost: 1 – Cooldown: 2 – Type: Physical – Damage: 6 – Scaling: STR – Effect: Inflicts Bleed

• Pocket Sand (50 gold) – Cost: 2 – Cooldown: 3 – Type: Physical – Damage: N/A – Scaling: STR – Effect: Inflicts Blindness

Passive Abilities: • Thievery (50 gold) – Gain increased gold from all sources.

• Agile (50 gold) – Sprint speed increased.

The Thief excels in fast-paced combat, quickly engaging and disengaging. Their skills disorient enemies and inflict bleeding. This class is widely considered the best starting class due to its efficient abilities and relatively low costs.
Slayer Class from Arcane LineageActive Abilities: • Pommel Strike (50 gold) – Cost: 1 – Cooldown: 3 – Type: Physical – Damage: 7 – Scaling: STR – Effect: Chance to stun

• Double Slash (50 gold) – Cost: 2 – Cooldown: 4 – Type: Physical – Damage: 5 x 2 – Scaling: STR – Effect: N/A

Passive Abilities: • Sword Training (50 gold) – Your Sword weapon damage is permanently increased.

• Swift Fighter (50 gold) – Dodging successfully grants you a short speed buff.

Slayer is a mid-range damage dealer, scaling well with physical damage and STR. They inflict poison and deliver burst damage. Successful dodges grant a speed boost, enhancing agility and versatility.
Martial Artist Class from Arcane LineageActive Abilities: • Barrage (55 gold) – Cost: 2 – Cooldown: 5 – Type: Physical – Damage: 3.33 x 3 – Scaling: STR – Effect: N/A

• Endure (55 gold) – Cost: 1 – Cooldown: 5 – Type: Physical – Duration: 2 Turns – Scaling: N/A – Effect: Gain 25% increased Damage Resist

Passive Abilities: • Fighting Prowess (55 gold) – Your Cestus weapon damage is permanently increased.

• Iron Body (55 gold) – Takes less damage while blocking.

A tanky melee class, Martial Artists use their fists to break through defenses and utilize their strong bodies for blocking. Their reduced damage while blocking makes them excellent tanks, further enhanced by high STR scaling.
Warrior Class from Arcane LineageActive Abilities: • Pommel Strike (50 gold) – Cost: 1 – Cooldown: 3 – Type: Physical – Damage: 7 – Scaling: STR – Effect: Chance to stun

• Double Slash (50 gold) – Cost: 2 – Cooldown: 4 – Type: Physical – Damage: 5 x 2 – Scaling: STR – Effect: N/A

Passive Abilities: • Sword Training (50 gold) – Your Sword weapon damage is permanently increased.

• Strength Training (50 gold) – Your block parry size is increased.

Warriors are high-damage dealers with burst abilities. Their heavy attacks have a chance to stun enemies, scaling with physical damage and STR.
Wizard Class from Arcane LineageActive Abilities: • Magic Missile (40 gold) – Cost: 0 – Cooldown: 0 – Type: Magic – Damage: 6 – Scaling: ARC – Effect: Changes color based on your Soul Color.

Passive Abilities: • Scholar Training (40 gold) – Your Staff weapon damage is permanently increased.

• Coward (40 gold) – Gain increased escape chance. Enemies will target you less.

The Wizard, with a single active ability, focuses on ranged attacks and support. Arcane specialization allows for significant damage, but their vulnerability necessitates careful gameplay.

While Thief and Slayer stand out, other Base Classes have their uses. The Wizard, for example, is a niche class that can become powerful with mastery. Choose a class that aligns with your playstyle, as additional class slots will incur costs.

All Arcane Lineage Sub Classes Ranked

Sub Classes unlock at level 5 and offer significant versatility and power. They are changeable at any time by visiting a Sub Class Trainer.

Sub Class Tier List

Arcane Lineage Sub Class Tier List
Image by Tiermaker

Despite the limited number of Sub Classes, each offers unique strengths. Experiment to find the best fit for your character.

Sub Class List

Here are the abilities and strategic uses of each Sub Class:

Sub ClassAbilities and CostsDescription
Bard Sub Class from Arcane LineageActive Abilities: • Latir Minor (400 gold) – Cost: 2 – Cooldown: 10 – Type: N/A – Duration: 4 Turns – Scaling: N/A – Effect: Increase your team’s damage by 5%, reduce incoming damage by 5%, and give your team small health regeneration.

• Rebanar Major (400 gold) – Cost: 2 – Cooldown: 10 – Type: N/A – Duration: N/A – Scaling: N/A – Effect: The enemies are Vulnerable for four and Blind for three turns.

Passive Abilities: • Curar Forte (Utility Item) (400 gold) – Sacrifice 3% of your total health to heal your team for 6% of their total health. Be careful, as this ability can kill you.

Bards provide exceptional team support with AOE buffs and debuffs. Their AOE effects make them highly efficient, and Curar Forte offers powerful party healing (use cautiously).
Alchemist Sub Class from Arcane LineageActive Abilities: • Dangerous Mixture (200 gold + 1 Small Health Potion) – Cost: 2 – Cooldown: 6 – Type: Physical – Damage: 5 – Scaling: STR/ARC – Effect: Apply 3 random debuffs to the target. This attack cannot be dodged or blocked.

Passive Abilities: • Iron Gut (200 gold + 1 Ferrus Skin Potion) – Reduce the self-damaging effects of potions, allowing you to drink more of the same type.

• Create Cauldron (Utility Item) (200 gold + 1 Invisibility Potion) – Get a skill that allows you to spawn a cauldron anywhere.

• Certified (200 gold) – You can sell potions and ingredients to the apothercary for money.

Alchemists specialize in potion creation and use, offering damage, buffs, debuffs, and economic benefits. Unlocking the Create Cauldron ability allows for on-the-go potion brewing.
Beastmaster Sub Class from Arcane LineageActive Abilities: • Mark (250 gold + Mushroom Cap) – Cost: 1 – Cooldown: 2 – Type: Physical – Damage: 7 – Scaling: STR – Effect: If an enemy is killed by this, they are added to your Bestiary. This attack cannot be dodged or blocked.

• Expose (250 gold + Restless Fragment) – Cost: 2 – Cooldown: 6 – Type: Physical – Duration: 4 Turns – Scaling: N/A – Effect: You mark an enemy, increasing their Weakness by 2x.

Passive Abilities: • Bestiary (Utility Item) (Free) – Gain the Bestiary. The Bestiary lets you see the information about enemies you previously killed in battle. Enemies registered to the Bestiary using the Mark ability will have better item drop rates in the future.

• Sneak (250 Gold + Sand Core) – You can crouch, moving slowly to avoid enemy encounters. While you crouch, you continuously take damage. Be careful, as this ability can kill you.

Beastmasters are versatile, enhancing loot drops and providing support. The Bestiary improves item drop rates, while Expose weakens enemies. Use Sneak cautiously due to its self-damage.

Careful consideration of your Sub Class is essential. Each offers unique advantages; Alchemists and Beastmasters are particularly useful for economic and item acquisition strategies.

All Arcane Lineage Super Classes Ranked

Super Classes unlock at level 15 and represent the pinnacle of power. They build upon Base Classes and are expensive to acquire and upgrade. They are taught by different Super Class Trainers.

Super Classes Tier List

Arcane Lineage Super Class Tier List
Image by Tiermaker

This tier list highlights the significant power differences between Super Classes. Slayer evolutions consistently rank highly.

Super Classes List

Super Classes possess unique damage types, passives, and scaling. Choose carefully based on your preferred playstyle:

Super ClassesAbilities and CostsDescription
Monk Super Class from Arcane LineageActive Abilities: • Blazing Barrage (400 Gold) – Cost: 2 – Cooldown: 5 – Type: Fire – Damage: 2.1 x 8 – Scaling: STR – Effect: Multi-hit barrage that can inflict Burn.

• Fire Sutra (400 Gold) – Cost: 1 – Cooldown: 6 – Type: Fire – Duration: N/A – Scaling: N/A – Effect: Empower your or your allies’ weapon with the power of fire, giving the weapon a chance to inflict Burn.

• Flame Drop (400 Gold) – Cost: 3 – Cooldown: 5 – Type: Fire – Damage: 15 – Scaling: STR – Effect: Burse of fire deamage, also damages adjacent enemies.

• Holy Mantra (400 Gold) – Cost: 2 – Cooldown: 6 – Type: Holy – Duration: N/A – Scaling: N/A – Effect: Give yourself or an ally a Defense and Resist buff.

Passive Abilities: • Blessed Fists (400 Gold) – Much stronger block and increased overall healing.

Monks are exceptionally strong, offering heals, shields, burst damage, and buffs. Their Burn inflicting attacks are highly effective.
Impaler Super Class from Arcane LineageActive Abilities: • Rending Barrage (400 Gold) – Cost: 2 – Cooldown: 5 – Type: Physical – Damage: 3.5 x 3 + 3.5 if Bleeding – Scaling: STR – Effect: Perform 3 fast attacks on an enemy, shredding them. If the enemy is bleeding, deal bonus damage and heal yourself.

• Blood Eruption (400 Gold) – Cost: 3 – Cooldown: 9 – Type: Magic – Damage: 16 – Scaling: STR/ARC – Effect: Sacrifice a bit of health to devastate all enemies in an AOE explosion of blood.

• Bloody Burst (400 Gold) – Cost: 2 – Cooldown: 5 – Type: Physical – Damage: 2.5 x 4 – Scaling: STR/ARC – Effect: Stab yourself, creating 4 blood shards for each enemy. Fire the blood shards at each enemy for an AOE burst.

Passive Abilities: • Blood Berserk (400 Gold) – Increase your damage for each 1% of health missing. 1.5x damage at 50% health.

• Deranged Fighter (400 Gold) – Debuffs make you go Berserk.

Impalers deliver massive damage spikes and AOE attacks, with damage scaling inversely with health. Their Berserk mode further enhances their power.
Berserker Super Class from Arcane LineageActive Abilities: • Head Splitter (400 Gold) – Cost: 2 – Cooldown: 5 – Type: Physical – Damage: 16 – Scaling: ARC – Effect: Jump onto an enemy and do a devastating attack. This attack inflicts Vulnerable for 2 turns.

• Darklight Drain (400 Gold) – Cost: 2 (or more) – Cooldown: 7 – Type: Dark – Damage: 2 x All Available Energy – Scaling: STR – Effect: This attack does more damage the more energy you have.

• Rage Empower (400 Gold) – Cost: 1 – Cooldown: 7 – Type: Physical – Duration: 5 Turns – Scaling: N/A – Effect: Enter a blind rage that gives you a x1.377 damage multiplier. Your defenses are slightly lowered in this state.

Passive Abilities: • Greatsword Training (400 Gold) – Allows you to buy and use the Greatsword.

• Bloodlust (400 Gold) – Get 10% increased damage whenever you kill an enemy and a 40% damage increase when below 30% health.

Berserkers prioritize damage over defense, with damage scaling based on health and enemy kills.
Necromancer Super Class from Arcane LineageActive Abilities: • Call Skeleton (400 Gold) – Cost: 2 – Cooldown: 8 – Type: Dark – Damage: N/A – Scaling: ARC – Effect: Summon a Skeleton to fight for you.

• Darklight Drain (400 Gold) – Cost: 2 – Cooldown: 5 – Type: Dark – Damage: 6 – Scaling: ARC – Effect: Lift an enemy into the air, draining their life. This energy heals you and your summons for 150% of the damage dealt.

• Raise Dead (400 Gold) – Cost: 3 – Cooldown: 25 – Type: Dark – Damage: 12 – Scaling: ARC – Effect: Choose a dead ally to revive. They come back to the battle with 40% HP.

Passive Abilities: • Dark Caster (400 Gold) – Chance to get more energy per turn.

• Death Syphon (400 Gold) – Killing an enemy heals you and gives you a short burst of speed.

Necromancers excel at summoning, draining enemies, and reviving allies. Their energy generation allows for frequent spellcasting.
Saint Super Class from Arcane LineageActive Abilities: • Cleansing Prayer (400 Gold) – Cost: 2 – Cooldown: 5 – Type: Holy – Damage: 0 – Scaling: Outgoing healing. – Effect: Cleanse all debuffs.

• Holy Grace (400 Gold) – Cost: 2 – Cooldown: 5 – Type: Holy – Damage: 0 – Scaling: STR/ARC – Effect: A massive heal scaling with STR and ARC (ARC primarily)

• Light Burst (400 Gold) – Cost: 2 – Cooldown: 5 – Type: Holy – Damage: 9 – Scaling: ARC – Effect: A burst AOE attack that inflicts Blindness on all enemies. This attack cannot be dodged.

Passive Abilities: • Graceful Returns (400 Gold) – Healing an ally gives you a buff.

• Holy Emissary (400 Gold) – Increase all healing by 50%

Saints are focused healers, cleansing debuffs and providing significant healing, with buffs triggered by healing allies.
Blade Dancer Super Class from Arcane LineageActive Abilities: • Impaling Strike (400 Gold) – Cost: 1 – Cooldown: 4 – Type: Physical – Damage: 14 – Scaling: STR – Effect: Thrust your blade into an enemy, inflicting 2 Bleeds.

• Flowing Dance (400 Gold) – Cost: 3 – Cooldown: 6 – Type: Physical – Damage: 1.35 x 8 – Scaling: STR – Effect: Leap into the air, doing a dance of blades, continuously damaging an enemy.

• Simple Domain (400 Gold) – Cost: 2 – Cooldown: 6 – Type: Physical – Damage: N/A – Scaling: STR – Effect: Enter a stance that counters any enemy that attacks you.

Passive Abilities: • Dual Blader (400 Gold) – Allows you to dual-wield blades, making you more proficient with them.

• Parry Training (400 Gold) – You get a chance to Parry attacks when blocking.

Blade Dancers excel at dual-wielding, delivering high damage with AOE and defensive capabilities.
Elementalist Super Class from Arcane LineageActive Abilities: • Blaze (400 Gold) – Cost: 1 – Cooldown: 5 – Type: Fire – Damage: 7 – Scaling: ARC – Effect: Perform a wave of fire that hits all enemies.

• Lightning Crash (400 Gold) – Cost: 3 – Cooldown: 7 – Type: Magic – Damage: 14 – Scaling: ARC – Effect: Do an AOE lightning attack that has a chance to stun enemies.

• Gale Uplift (400 Gold) – Cost: 3 – Cooldown: 12 – Type: nature – Duration: 4 Turns – Scaling: N/A – Effect: Give your team increased speed and a chance to dodge attacks. Lower the enemies’ chance to block and dodge.

Passive Abilities: • Elemental Master (400 Gold) – You take less elemental damage.

• Caster (400 Gold) – Chance to get extra energy per turn.

Elementalists utilize elemental magic for versatile combat, featuring AOE attacks, stuns, and team buffs. Their energy generation is a key strength.
Paladin Super Class from Arcane LineageActive Abilities: • Holy Crash (400 Gold) – Cost: 2 – Cooldown: 6 – Type: Holy – Damage: 11 – Scaling: STR/END – Effect: Deal a little amount of damage to all enemies, aggroing them onto yourself for 2 turns.

• Pure Resonation (400 Gold) – Cost: 2 – Cooldown: 9 – Type: Holy – Duration: 5 Turns – Scaling: N/A – Effect: Bless your allies with a 20% Damage Reduction buff and grant them 1.5% of their max HP as regen.

• Sacred Call (400 Gold) – Cost: 2 – Cooldown: 7 – Type: Holy – Duration: 3 Turns – Scaling: N/A – Effect: Bless an ally with 15% Damage Reduction and a damage-reflecting shield that returns 30% of all melee damage.

Passive Abilities: • Enduring Fighter (400 Gold) – Take greatly reduced damage.

• Shieled Training (400 Gold) – You can use a Shield, which increases your block window and reduces incoming damage.

Paladins are exceptionally durable, dealing damage while enhancing their allies' tankiness. Their shield provides strong defensive options.
Lancer Super Class from Arcane LineageActive Abilities: • Rallying Shout (400 Gold) – Cost: 2 – Cooldown: 7 – Type: Physical – Duration: 4 Turns – Scaling: N/A – Effect: Give all your allies a damage, speed, and defense buff. This ability also draws aggro.

• Discharge (400 Gold) – Cost: 2 – Cooldown: 4 – Type: Magic – Damage: 10 – Scaling: STR/SPD – Effect: An AOE ability that has a chance to stun.

• Empowered Pierce (400 Gold) – Cost: 2 – Cooldown: 6 – Type: Physical – Damage: 14 – Scaling: STR/SPD – Effect: Pierce an enemy, dealing devastating damage. This attack has a chance to stun.

Passive Abilities: • Rooted Fighter (400 Gold) – You can use a Shield, which increases your block window and reduces incoming damage.

• Poised Slayer (400 Gold) – Dodges and Blocks recover your health. Healing is decreased based on how high your SPD stat is.

Lancers are well-rounded, offering AOE stuns, single-target stuns, and party buffs. Health recovery on dodges and blocks adds to their survivability.
Rogue Super Class from Arcane LineageActive Abilities: • Slash Barrage (400 Gold) – Cost: 2 – Cooldown: 5 – Type: Physical – Damage: 5 – Scaling: STR – Effect: Slash the enemy 3 times, dealing extra damage if the enemy is bleeding.

• Poison Trap (400 Gold) – Cost: 2 – Cooldown: 7 – Type: Poison – Damage: 5 – Scaling: STR/SPD – Effect: An AOE ability that has a chance to stun.

• Empowered Pierce (400 Gold) – Cost: 2 – Cooldown: 6 – Type: Physical – Damage: 14 – Scaling: STR/LUCK – Effect: A Poison trap that lasts 2 turns. Can activate 3 times before breaking.

Passive Abilities: • Blader (400 Gold) – Your daggers deal more damage and inflict Bleed on enemies.

• Advanced Thief (400 Gold) – Become better at looting your enemies, getting better items.

Rogues are versatile damage dealers, utilizing bleed effects and traps. Their passive abilities enhance their damage and looting capabilities.
Dark Wraith Super Class from Arcane LineageActive Abilities: • Call Darkbeast (400 Gold) – Cost: 1 – Cooldown: 4 – Type: Dark – Damage: N/A – Scaling: ARC – Effect: Summon a Darkbeast to fight for you. Consume darkcores to empower it.

• Dark Smite (400 Gold) – Cost: 2 – Cooldown: 4 – Type: Dark – Damage: 2 x 4 – Scaling: ARC – Effect: Strike the enemy 4 times, empowered by your Crit chance.

• Darkcore Eruption (400 Gold) – Cost: 1 – Cooldown: 4 – Type: Dark – Duration: N/A – Scaling: ARC – Effect: Damages and debuffs an enemy, scaling with the number of darkcores consumed.

Passive Abilities: • Darkborne (400 Gold) – Critical attacks create darkcores. Your Strike scales with ARC.

• Spirit Wraith (400 Gold) – When below 40% HP, your summons become empowered and gain lifesteal.

Dark Wraiths focus on summoning and utilizing darkcores to empower their Darkbeast summon.
Ranger Super Class from Arcane LineageActive Abilities: • Flourish (400 Gold) – Cost: 2 – Cooldown: 6 – Type: Nature – Damage: 9 – Scaling: ARC/SPD – Effect: Damages all enemies in an AOE burst and lowers their defense. Raise your Speed and Aggro for 1 turn.

• Perennial Canopy (400 Gold) – Cost: 3 – Cooldown: 12 – Type: Nature – Damage: 3 – Scaling: ARC/SPD – Effect: Start a rain that deals damage to all enemies for 4 turns.

• Stinger (400 Gold) – Cost: 2 – Cooldown: 4 – Type: Poison – Damage: 7 – Scaling: ARC/SPD – Effect: Deals damage to all enemies, inflicting them with Poison and Vulnerable.

• Enrichment (400 Gold) – Cost: 1 – Cooldown: 5 – Type: Nature – Duration: 3 Turns – Scaling: N/A – Effect: Give your allies +2 Regeneration, a 12.5% Damage buff, and Vulnerable to target enemy.

Passive Abilities: • Verdant Archer (400 Gold) – Dodges and Crits give you a Damage and Speed boost that stacks. Your Strikes scale with Arcane.

Rangers utilize nature magic for powerful AOE attacks, debuffs, and party buffs. Their speed and damage are significantly enhanced by dodges and critical hits.
Assassin Super Class from Arcane LineageActive Abilities: • Shadow Form (400 Gold)

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