by Gabriella May 22,2025
Le développeur de Palworld Pocketpair a révélé que des changements récents au jeu étaient nécessaires par un procès en cours de brevet déposé par Nintendo et la Pokémon Company. Lancé au début de 2024 sur Steam pour 30 $ et simultanément sur Xbox et PC via Game Pass, Palworld a brisé les ventes et les enregistrements de concurrence des joueurs. Le succès massif du jeu a conduit Pocketpair à former une nouvelle entreprise, Palworld Entertainment, en collaboration avec Sony, pour étendre l'IP. Le jeu est devenu plus tard disponible sur PS5.
À la suite de son lancement explosif, Palworld a été confronté à des accusations de copie des conceptions de Pokémon, ce qui a provoqué un procès breveté plutôt qu'une réclamation pour violation du droit d'auteur de Nintendo et de la Pokémon Company. Ils recherchent 5 millions de yens (environ 32 846 $) chacun, plus des dommages-intérêts pour le paiement tardif et une injonction pour arrêter la distribution de Palworld.
Pocketpair a confirmé en novembre qu'il était poursuivi sur trois brevets basés au Japon liés à la capture de Pokémon dans un champ virtuel. Palworld présente un mécanicien similaire où les joueurs lancent une sphère de PAL pour capturer des monstres, semblable au système dans Pokémon Legends: Arceus.
Dans une récente mise à jour, PocketPair a admis que les changements dans Patch V0.3.11, publiés en novembre 2024, étaient le résultat direct du procès. Ce patch a modifié l'invocation des copains de lancer des sphères PAL à une invocation statique à côté du joueur et a effectué d'autres ajustements mécaniques. PocketPair a déclaré que sans ces changements, l'expérience de gameplay se serait détériorée davantage.
De plus, Patch V0.5.5 a introduit plus de modifications, passant à la glissade de l'utilisation des copains à l'exigence d'un planeur de l'inventaire du joueur, bien que les copains offrent toujours des buffs de glissement passifs. PocketPair a décrit ces modifications comme des "compromis" faits pour éviter une injonction qui pourrait bloquer le développement et les ventes de Palworld.
Malgré ces ajustements, PocketPair reste déterminé à contester le procès, arguant l'invalidité des brevets en question. Dans une déclaration complète, le studio a exprimé sa gratitude pour le soutien des fans et s'est excusé pour la transparence limitée au cours de la procédure judiciaire. Ils ont souligné leur dévouement à la poursuite du développement de Palworld et à la livraison de nouveaux contenus.
Lors de la conférence des développeurs de jeux (GDC) en mars, John "Bucky" Buckley, directeur des communications de Pocketpair et directeur de l'édition, a discuté de ces défis au «Sommet de gestion communautaire: une montagne russe de Palworld: survivre à la goutte». Buckley a abordé les accusations d'utiliser une IA générative et de voler des modèles Pokémon, qui ont été démystifiés et abordés sur la nature inattendue du procès de Nintendo.
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