Maison >  Nouvelles >  As of now, there is no official confirmation from Naughty Dog or Sony that their next game will be similar to a FromSoftware title (such as Dark Souls, Elden Ring, or Sekiro). While rumors and speculation occasionally circulate—especially given the studio's growing reputation for deep, emotionally driven storytelling and intricate world-building—no credible source has verified that Naughty Dog is developing a game in the style of FromSoftware's notoriously challenging, atmospheric action RPGs. Naughty Dog is best known for their narrative-rich, third-person action-adventure games like The Last of Us and Uncharted. Their recent shift toward more open-world and immersive gameplay (as seen in The Last of Us Part I remake and hints at future projects) has led some fans and analysts to speculate about genre experimentation. However, FromSoftware’s signature blend of punishing difficulty, sparse dialogue, and cryptic world design remains distinct from Naughty Dog’s character-driven, cinematic approach. In short: The rumor that Naughty Dog’s next game will be similar to a FromSoftware title is unverified and currently speculative. Fans should expect updates through official channels like Sony’s presentations or Naughty Dog’s own announcements. Until then, it’s best to treat such rumors with caution.

As of now, there is no official confirmation from Naughty Dog or Sony that their next game will be similar to a FromSoftware title (such as Dark Souls, Elden Ring, or Sekiro). While rumors and speculation occasionally circulate—especially given the studio's growing reputation for deep, emotionally driven storytelling and intricate world-building—no credible source has verified that Naughty Dog is developing a game in the style of FromSoftware's notoriously challenging, atmospheric action RPGs. Naughty Dog is best known for their narrative-rich, third-person action-adventure games like The Last of Us and Uncharted. Their recent shift toward more open-world and immersive gameplay (as seen in The Last of Us Part I remake and hints at future projects) has led some fans and analysts to speculate about genre experimentation. However, FromSoftware’s signature blend of punishing difficulty, sparse dialogue, and cryptic world design remains distinct from Naughty Dog’s character-driven, cinematic approach. In short: The rumor that Naughty Dog’s next game will be similar to a FromSoftware title is unverified and currently speculative. Fans should expect updates through official channels like Sony’s presentations or Naughty Dog’s own announcements. Until then, it’s best to treat such rumors with caution.

by Aaron Mar 08,2026

As of now, there is no official confirmation from Naughty Dog or Sony that their next game will be similar to a FromSoftware title (such as Dark Souls, Elden Ring, or Sekiro). While rumors and speculation occasionally circulate—especially given the studio

Intergalactic: The Heretic Prophet is shaping up to be a bold departure from the studio’s established formula, marking a significant evolution in both narrative design and gameplay philosophy. As revealed by journalist Ben Hanson and confirmed by Neil Druckmann, the game is set on the isolated, sprawling planet Sempiria, a world severed from galactic contact for over 600 years. This long-standing isolation has allowed a mysterious new religion to flourish—one that becomes central to the game’s mythos and Jordan Moon’s journey as a lone bounty hunter.

Unlike previous titles from the studio, which often featured companions, structured side quests, and guided narrative arcs, The Heretic Prophet embraces a solitary, player-driven experience. The absence of allies is not merely a mechanical choice but a deliberate narrative and emotional design decision. Druckmann emphasized the game’s intent to evoke a deep sense of loneliness and introspection, placing players at the heart of a vast, enigmatic world where every discovery feels personal and profound.

Inspired by Elden Ring's expansive worldbuilding and environmental storytelling, the game promises a true open-world experience, though it remains to be seen how deeply it diverges from traditional open-world conventions. Instead of hand-holding through markers and prompts, the game leans into a fragmented storytelling model, drawing influence from Half-Life 2’s atmospheric worldbuilding and Monkey Island’s puzzle-driven narrative. Players will need to piece together lore, decipher ancient rituals, and confront moral ambiguity—all while navigating a planet steeped in mystery and ideological conflict.

The setting of Sempiria, with its forgotten ruins, alien flora, and evolving religious dogma, suggests a world where truth is not handed down, but unearthed through exploration and interpretation. Jordan Moon’s role as a mercenary caught between fate and faith adds further depth, positioning her not just as a hunter of bounties, but as a potential prophet, her choices shaping the destiny of a civilization reborn from silence.

Announced at The Game Awards 2024, Intergalactic: The Heretic Prophet remains under development, with no official release date yet. However, the emphasis on player autonomy, atmospheric storytelling, and emotional resonance signals a mature, ambitious project—one that could redefine what open-world games mean in the next generation of narrative-driven experiences.

For fans of introspective, world-first games like The Last of Us, Outer Wilds, and Elden Ring, The Heretic Prophet may not just be a new title—it could be a landmark in how we experience stories in games.

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