by Sophia Jan 07,2025
Ubisoft Montreal Studio está desarrollando un nuevo juego sandbox con el nombre en código "Alterra", que combina elementos de "Minecraft" y "Animal Crossing" y se espera que brinde una experiencia de juego única.

Se dice que este juego basado en vóxeles se originó a partir de un proyecto que fue cancelado después de cuatro años de desarrollo. La jugabilidad es similar a Animal Crossing, con jugadores interactuando con criaturas conocidas como "Matterlings" y construyendo casas en sus propias islas. Los diseños de estos "Matterlings" están inspirados en criaturas ficticias como dragones, gatos y perros, así como en animales de la vida real. Sus formas son similares a las de los muñecos Funko Pop, con cabezas grandes que cambian según el disfraz.

Además de la vida en la isla, los jugadores también pueden explorar diferentes biomas, recolectar diversos materiales e interactuar con más "Matterlings". Sin embargo, el viaje no es todo fácil, ya que los jugadores deben enfrentarse a una variedad de enemigos. El juego también incorpora elementos similares a Minecraft, con diferentes biomas que proporcionan diferentes materiales de construcción, como biomas forestales ricos en recursos de madera.

El proyecto ha estado en desarrollo durante más de 18 meses, con Fabien Lhéraud, que ha trabajado en Ubisoft durante 24 años, como productor jefe y director creativo que ha trabajado en "Gotham Knights", "Splinter Cell: Blacklist" y "Far Cry" 2》Producidas por Patrick Redding.
Cabe señalar que la información anterior se basa en informes de Insider Gaming. Dado que "Alterra" aún se encuentra en la etapa de desarrollo, es posible que se realicen ajustes en el futuro.

Los juegos Voxel utilizan un enfoque único de modelado y renderizado, utilizando pequeños cubos o píxeles para construir y renderizar un mundo 3D. En pocas palabras, como Lego, las piezas pequeñas se combinan para formar objetos más complejos. Por el contrario, juegos como S.T.A.L.K.E.R 2 o Metaphor: ReFantazio utilizan renderizado poligonal, con millones de pequeños triángulos formando la superficie. Por lo tanto, cuando el jugador ingresa accidentalmente al interior de un objeto, a menudo encontrará espacios. Pero en los juegos de voxel, cada bloque o píxel se apila uno encima del otro, dando volumen al objeto y evitando que esto suceda.
La mayoría de los desarrolladores de juegos eligen el renderizado poligonal por razones de eficiencia, ya que solo requiere la creación de superficies para renderizar los objetos del juego. El proyecto "Alterra" de Ubisoft utiliza audazmente gráficos vóxel, algo que sin duda merece la pena esperar.

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