by Joshua Dec 30,2024
Se espera que la secuela de Ghost of Tsushima, Ghost: Night Cry, evite los problemas repetitivos que plagaron a su predecesor. El desarrollador Sucker Punch promete "equilibrar la repetitividad" de su juego de mundo abierto.
En una entrevista con el New York Times, Sony y el desarrollador Sucker Punch revelaron lo que tienen reservado para Ghost: Night Cry, la secuela de Ghost of Tsushima. Comienza el viaje del nuevo protagonista Azin. El director creativo Jason Connell dijo que otro aspecto nuevo de Ghost: Night Cry es hacer que el juego de mundo abierto sea menos repetitivo.
Connell dijo al New York Times: "Uno de los desafíos de hacer juegos de mundo abierto es la repetitividad de hacer lo mismo una y otra vez. Queremos equilibrar eso y encontrar una experiencia única". También confirmó que, a diferencia del juego anterior, de manera diferente, "Ghost: Night Cry" permitirá a los jugadores "dominar armas de fuego además de armas cuerpo a cuerpo como espadas katana".
Aunque el juego anterior "Ghost of Tsushima" recibió una puntuación de 83/100 en Metacritic, las críticas a su jugabilidad fueron extremadamente duras. "Un intento competente pero superficial y demasiado familiar de replicar una aventura de mundo abierto al estilo Assassin's Creed en un mundo de samuráis del siglo XIII", decía una reseña en el sitio de reseñas, mientras que otra decía que el juego "podría beneficiarse de una versión más pequeña". alcance o una estructura más lineal."
Los jugadores también se han mostrado en desacuerdo con la aparente repetitividad de Ghost of Tsushima, que resta ligeramente valor a la experiencia de un juego de acción y aventuras que por lo demás sería increíble. “Ghost of Tsushima es hermoso, pero extremadamente repetitivo y aburrido”, comentó un jugador. “El problema es que se vuelve repetitivo muy rápidamente. Solo hay 5 tipos de enemigos en el juego. Hay tipos con espadas. y escudos, tipos con lanzas, tipos grandes y arqueros”
Sucker Punch parece querer abordar los problemas que pueden haber contribuido al fracaso de Night Cry (la naturaleza repetitiva ampliamente criticada de su predecesor), así como mejorar el estilo cinematográfico y las imágenes que el desarrollador considera que son la firma de la serie. . "Cuando empezamos a trabajar en la secuela, la primera pregunta que nos hicimos fue '¿Cuál es el ADN de un juego de Ghost?'", dijo el director creativo Nate Fox en una entrevista. "Se trata de transportar a los jugadores al romance y la belleza del Japón feudal"."Ghost: Night Cry", anunciado en la conferencia State of Play en septiembre de 2024, se lanzará en la plataforma PS5 en 2025. Como dijo el gerente senior de comunicaciones de Sucker Punch, Andrew Goldfarb, en una publicación reciente del blog de PlayStation, el juego promete brindar a los jugadores la "libertad de explorar" el hermoso paisaje de Nightweep Mountain y jugar a "su propio ritmo".
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