by Ryan Feb 28,2025
This guide explains the lock-on targeting mechanic in Hyper Light Breaker, a Synthwave roguelite, and offers advice on when to use it. The game's mechanics are often unexplained, making understanding the lock-on system crucial for effective gameplay.
How to Target Enemies
To lock onto an enemy, center your view on them and press the right analog stick (R3). The game automatically selects the target, unless it's surrounded by other enemies. A reticle will appear, and the camera zooms slightly. Line of sight isn't required; the enemy just needs to be visible and within range.
While locked on, your character's movement will circle the target, and fast-moving enemies can make the camera perspective erratic, potentially affecting your control. To switch targets, move the right analog stick left or right. To cancel the lock-on and return to free camera mode, press the right analog stick again (this can be remapped in settings). The lock-on also automatically cancels if you move too far from the target.
When to Lock On vs. Free Camera
Lock-on is best suited for one-on-one encounters, such as boss fights or against strong (yellow health bar) enemies, after clearing other surrounding mobs. The focused camera leaves you vulnerable to enemies outside your immediate view.
For multiple enemies or weaker enemies, free camera is generally superior. Lock-on hinders your ability to react to threats from other directions.
Against mini-bosses or bosses, lock-on is advantageous once minor enemies are eliminated. Cancel the lock-on if more enemies appear, then re-engage once the boss is alone. During Extraction, for example, prioritize clearing regular enemies before locking onto the mini-boss.
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