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Suicide Squad Game Studio Faces Layoffs

by Zachary Feb 11,2025

Suicide Squad Game Studio Faces Layoffs

Following the underperformance of Suicide Squad: Kill the Justice League, Rocksteady Studios has experienced further layoffs. The game's disappointing sales initially resulted in a 50% reduction of the QA team in September. Recent job cuts have now extended to Rocksteady's programming and art departments, occurring just before the release of the game's final update.

Rocksteady, renowned for the Batman: Arkham series, faced a challenging 2024. Suicide Squad: Kill the Justice League, a Batman: Arkham spin-off, received mixed reviews upon release, with post-launch DLC further dividing opinions. Consequently, Rocksteady announced the cessation of new content after a final January update concluding the game's narrative.

The game proved financially burdensome for both Rocksteady and its parent company, WB Games. Warner Bros. reported in February that Suicide Squad fell short of sales projections. This led to the substantial QA department layoffs mentioned earlier, reducing staff from 33 to 15.

Eurogamer recently revealed additional layoffs at the end of 2024, impacting more QA personnel, along with programmers and artists. Several anonymous employees confirmed their dismissals, citing concerns about their future prospects. Warner Bros. remains silent on these and the previous September layoffs.

More Layoffs Linked to Suicide Squad's Underperformance

Rocksteady isn't alone in experiencing the fallout from Suicide Squad: Kill the Justice League's poor performance. WB Games Montreal, the studio behind Batman: Arkham Origins and Gotham Knights, also announced layoffs in December, primarily affecting QA staff who supported Suicide Squad's post-launch DLC development.

The final DLC, released December 10th, introduced Deathstroke as the fourth playable character. While Rocksteady will release a final update later this month, the studio's future plans remain unclear. The game's underperformance casts a shadow on Rocksteady's otherwise impressive track record of critically acclaimed DC video games, highlighting the significant impact of the failed live-service title.

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