by Zoe May 03,2025
Dive into the chilling world of *R.E.P.O.*, where each mission pits you against a variety of mischievous and deadly creatures that heighten the tension and unpredictability of your gameplay. As you explore abandoned sites to collect valuable items, you'll encounter terrifying monsters intent on halting your progress to the next level.
Each monster in *R.E.P.O.* comes equipped with unique abilities, behaviors, and attack patterns, demanding that you and your team adapt your strategies to ensure a safe return to the truck. Some creatures lurk silently before ambushing you, while others make their presence known with loud noises. However, the latter doesn't guarantee safety. Many monsters are attracted to sounds, compelling players to move stealthily, whereas others rely on sight, making it essential to keep them within your line of sight for survival.
Navigating through an array of different monsters can be daunting, making it crucial to discern which ones pose a real threat and which are mere annoyances, provided they don't lure more dangerous adversaries. In survival games like *R.E.P.O.*, knowledge is your greatest asset. Understanding the creatures' behaviors and their potential to deal damage is vital for your team's success.
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Easy to get around unless overwhelmed.
Tier 3 – Deadly if caught unawares.
Tier 4 – The deadliest monsters. Can one-shot players at lower levels.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Just don’t touch it. It can be used as a defense against the Huntsman if timed right. |
Gnomes | 1 | They do little damage and are easily killed. |
Animal | 1 | Each one deals little damage, and they are easily picked up. They destroy any Gnomes they run over. |
Hidden | 1 | He can carry you back to the truck or into a monster, but doesn’t deal any damage himself. |
Shadow Child | 1 | Don’t look at it, and it won’t hurt you. |
Spewer | 1 | Once attached to you, it can be used against other monsters. Leaves you unharmed. |
Bowtie | 2 | Slow monster unless annoyed (but even then, not very fast). Its breath can damage, but it’s easy to avoid. |
Peeper | 2 | Does little damage once its gaze is locked with yours, but if other monsters are around, it can be more than a nuisance. |
Chef | 2 | They can easily roll into each other, killing themselves. Can’t get you if you hide up high. |
Bangers | 2 | You have 10 seconds to get away once their dynamite ignites – only a problem if caught in the explosion. |
Huntsman | 3 | Hunts purely on sound – so if you’re quiet (or the duck doesn’t give away your position), you’re safe. However, if shot, it could end your run. |
Rugrat | 3 | Super strong and can kill by throwing objects at the player. A vase can be a one-shot for a low-level player. |
Upscream | 3 | Relentless like Animal, but deals far more damage. If multiple spawn, they could all take you down together. |
Mentalist | 3 | They have poor eyesight but great hearing, so it’s possible to run and hide. However, each hit deals 50 damage and more than one can spawn at a time. |
Trudge | 3 | Extremely slow and loud, so you can hear it coming a mile away, but if caught, it’s game over, even with some health upgrades. |
Reaper | 4 | Slow until they see you, and then they speed up. You can hear them coming, and it’s possible to get away, but without health upgrades, you’re dead in a few seconds. |
Clown | 4 | Charges when it sees you and has two attacks, a kick and a laser. Both deal deadly damage. |
Robe | 4 | Silent and often sees you before you see it. Can get under furniture to get you and will pursue quickly. Deadly if caught. |
Headman | 4 | Relentless in its pursuit of you, its bite deals 50 damage each time and can be fatal if not evaded. |
Now that you're aware of the dangers lurking in each new location, explore our other *R.E.P.O.* guides for strategies on how to confront these fearsome foes.
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