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Kingdom Come 2: Crime & Punishment Explained

by Nova Mar 13,2025

In *Kingdom Come: Deliverance 2*, crime isn't a minor setback; it's a game-changer. Stealing, trespassing, even a bit of roughhousing with a peasant can have serious repercussions, dramatically altering how the world interacts with you. This guide explains the intricacies of the game's crime and punishment system.

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How Crimes Work in Kingdom Come: Deliverance 2

Crimes and Punishment rules in KCD2
Screenshot captured by The Escapist

Anything disrupting KCD2's law-abiding world is a crime. The sequel boasts improved AI, making NPCs far more observant of criminal activity. Expect consequences – whether caught red-handed or tracked down later. These actions are considered illegal:

  • Murder: Killing innocent NPCs.
  • Theft: Stealing from homes, shops, or unconscious NPCs.
  • Lockpicking: Breaking into locked buildings or chests.
  • Pickpocketing: Directly stealing from people.
  • Assault: Attacking civilians or guards.
  • Animal Cruelty: Hurting domestic animals.
  • Trespassing: Entering private areas without permission.
  • Disrupting Order: Causing trouble in towns.

Committing any of these can lead to suspicion, arrest, or worse. Guard and villager reactions vary based on the crime's severity.

What Happens When You’re Caught?

Getting caught by a guard while committing a crime in Kingdom Come: Deliverance 2
Screenshot captured by The Escapist

Guards will report you instantly if they witness a crime. Civilians can also report you, triggering an investigation. If caught, you have options:

  • Pay the Fine: The cost depends on the crime; petty theft might cost a few Groschen, while murder could lead to bankruptcy or harsher punishment.
  • Talk Your Way Out: High Speech or Charisma skills might let you convince guards to let you go. This works best for minor offenses.
  • Run for It: A last resort. Escaping makes you a wanted man, and you might be recognized upon returning to town unless you change clothes or bribe officials.
  • Accept the Punishment: If you can't pay or escape, face the consequences, varying in severity based on the crime.

How Punishments Work in Kingdom Come: Deliverance 2

execution area in Kingdom Come: Deliverance 2
Screenshot captured by The Escapist

Punishments range from minor inconveniences to execution, depending on the crime's severity:

  • Pillory (Public Humiliation): For minor offenses like trespassing. A short sentence, but damages your reputation.
  • Caning (Physical Punishment): For mid-tier crimes like assault and theft. Results in reduced health and stamina.
  • Branding (Permanent Criminal Status): Reserved for repeat offenders or serious crimes like murder. Marks you as a criminal, affecting NPC interactions and guard behavior.
  • Execution (Game Over): The ultimate punishment for severe crimes.

Related: How to Get the Best Ending in Kingdom Come Deliverance 2

How Crime Affects Your Reputation

Reputation significantly impacts how people treat you. Crimes make townsfolk suspicious or hostile. Each town and faction tracks reputation separately. A low reputation restricts access to quests, trade, and conversations, while a high reputation unlocks discounts, extra dialogue, and opportunities. Guards will search you more frequently if they suspect past crimes. Improving reputation requires community service, donations, and paying fines—similar to the Honor system in Red Dead Redemption 2.

How to Avoid Getting Caught

While the crime system is part of the game, use it wisely. Here's how to avoid getting caught:

  • Eliminate Witnesses: Check your surroundings before committing a crime. Change your disguise if spotted.
  • Commit Crimes at Night: Darkness provides better cover.
  • Sell Stolen Goods Wisely: Stolen items are marked; sell them to fences or black market dealers far from the crime scene.