by Aurora Mar 04,2025
Helldivers 2 categorizes armor into light, medium, and heavy varieties, each impacting mobility and defense. However, the real power lies in the armor passives – potent perks significantly altering gameplay. This guide details all passives and provides a tier list to optimize your performance.
All Armor Passives and Their Effects
Helldivers 2 currently boasts 14 armor passives, each shaping your strategy and combat effectiveness. These passives are tied to body armor; helmets and capes offer no additional bonuses.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Armor Passive Tier List (Version 1.002.003)
This tier list assesses passives based on overall value, utility, and effectiveness across various missions and enemy types.
Tier | Armor Passive | Rationale |
---|---|---|
S | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying structures, and maximizing damage output. |
Med-Kit | Significantly boosts survivability, especially when combined with the Experimental Infusion booster. | |
Siege-Ready | Substantially improves ammo management and reload times, crucial for sustained combat against large enemy groups. | |
A | Democracy Protects | Provides a strong defensive boost, particularly early in the game, mitigating lethal damage. |
Extra Padding | Offers consistent damage reduction across the board. | |
Fortified | Extremely effective against Automatons, enhancing survival against explosive attacks and improving weapon effectiveness against robotic enemies. | |
Servo-Assisted | Highly beneficial against Terminids, increasing throwing range for strategic deployment and reducing injury from claw attacks. | |
B | Peak Physique | While useful for reduced weapon drag, melee combat is generally avoided; the damage boost is situational. |
Inflammable | Ideal for fire-based builds, especially effective in environments with fire hazards. | |
Scout | The radar effect helps reveal enemy positions but lacks additional benefits like highlighting objectives. | |
C | Acclimated | Elemental resistances are spread too thinly across multiple damage types to be consistently effective. |
Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is limited. | |
Electrical Conduit | Primarily useful against the Illuminate, but other options often provide better overall value. | |
Unflinching | The reduction in recoil flinch is minimal and doesn't significantly impact combat effectiveness. |
This guide helps you select the optimal armor passives for any mission, enhancing your survival and combat prowess in Helldivers 2. Remember to adapt your loadout based on the specific challenges each mission presents.
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