by Aurora Mar 04,2025
Helldivers 2は、鎧を軽く、中程度の、重い品種に分類し、それぞれにモビリティと防御に影響を与えます。ただし、実際のパワーはアーマーパッシブにあります。強力な特典はゲームプレイを大幅に変更します。このガイドは、すべてのパッシブを詳しく説明し、パフォーマンスを最適化するティアリストを提供します。
すべての鎧のパッシブとその効果
Helldivers 2は現在、14の鎧のパッシブを誇っています。それぞれが戦略と戦闘の有効性を形作っています。これらのパッシブはボディアーマーに結び付けられています。ヘルメットとケープは追加のボーナスを提供しません。
| アーマーパッシブ | 説明 |
|---|---|
| 順応 | 酸、電気、火災、ガスの損傷に対する50%の耐性。 |
| 高度なろ過 | ガス損傷に対する80%の耐性。 |
| 民主主義は保護します | 致命的な攻撃に耐える50%の確率(例えば、ヘッドショット);胸部の怪我を防ぎます(例、内部出血)。 |
| 電気導管 | 雷アークの損傷に対する95%の抵抗。 |
| エンジニアリングキット | +2グレネード容量;しゃがみや傾向がある間、30%の反動削減。 |
| 余分なパディング | +50アーマー評価。 |
| 強化 | 爆発的な損傷に対する50%の耐性。しゃがみや傾向がある間、30%の反動削減。 |
| 可燃性 | 火災損傷に対する75%の抵抗。 |
| Med-kit | +2刺激容量; +2秒追加のスティム期間。 |
| ピークの体格 | 100%増加した近接損傷。改善された武器の取り扱い(武器の動きの抵抗の削減)。 |
| スカウト | 敵の検出範囲が30%減少しました。マップマーカーはレーダースキャンを生成します。 |
| サーボアシスト | スロー範囲が30%増加しました。 50%の追加肢の健康。 |
| 包囲対応 | 一次武器のリロード速度が30%増加しました。一次武器弾薬容量の30%が増加しました。 |
| つまらない | 95%減少した反動ゆがみ。 |

アーマーパッシブティアリスト(バージョン1.002.003)
このティアリストは、さまざまなミッションや敵タイプにわたる全体的な価値、効用、および有効性に基づいてパッシブを評価します。
| ティア | アーマーパッシブ | 根拠 |
|---|---|---|
| s | エンジニアリングキット | 余分な手rena弾は、バグ穴の密閉、構造の破壊、ダメージ出力の最大化など、多様なタスクに非常に貴重です。 |
| Med-kit | 特に実験的な注入ブースターと組み合わせると、生存性が大幅に向上します。 | |
| 包囲対応 | 弾薬管理とリロード時間を大幅に改善し、大規模な敵グループに対する持続的な戦闘に不可欠です。 | |
| a | 民主主義は保護します | 特にゲームの早い段階で、致命的な損傷を軽減する強力な防御的な後押しを提供します。 |
| 余分なパディング | 全面的に一貫したダメージ削減を提供します。 | |
| 強化 | オートマトンに対して非常に効果的であり、爆発的な攻撃に対する生存を強化し、ロボット敵に対する武器の有効性を改善します。 | |
| サーボアシスト | ターミニドに対して非常に有益であり、戦略的な展開のための投げ範囲の増加、爪攻撃による負傷の減少。 | |
| b | ピークの体格 | 武器のドラッグを減らすのに役立ちますが、近接戦闘は一般的に回避されます。ダメージブーストは状況です。 |
| 可燃性 | 火災ベースのビルドに最適です。特に火災の危険がある環境で効果的です。 | |
| スカウト | レーダー効果は、敵の位置を明らかにするのに役立ちますが、目標を強調するなどの追加の利点がありません。 | |
| c | 順応 | 元素抵抗は、複数のダメージタイプに薄すぎて広がり、一貫して効果的です。 |
| 高度なろ過 | ガス中心のビルドにのみ有益であり、それでも全体的な影響は限られています。 | |
| 電気導管 | 主に照明に対して有用ですが、他のオプションは多くの場合、全体的な価値を向上させます。 | |
| つまらない | 反動速度の減少は最小限であり、戦闘の有効性に大きな影響を与えません。 |

このガイドは、あらゆるミッションに最適なアーマーパッシブを選択し、Helldivers 2での生存と戦闘能力を高めるのに役立ちます。
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