by Jason Jan 05,2025
Marvel Rivals de NetEase Games ha superado significativamente a Concord de Sony y Firewalk Studios en número de jugadores beta. La diferencia es dramática.
A solo dos días de su lanzamiento beta, Marvel Rivals contaba con más de 50.000 jugadores simultáneos, eclipsando el pico de Concord de 2.388. El número de jugadores de Marvel Rivals se mantiene en el rango de cinco dígitos y continúa creciendo.
A partir del 25 de julio, Marvel Rivals alcanzó un máximo de 52,671 jugadores simultáneos solo en Steam. Esta cifra excluye a los jugadores de otras plataformas, lo que sugiere que la base de jugadores real es aún mayor. Este marcado contraste plantea serias dudas sobre las perspectivas de Concord, especialmente ahora que se acerca rápidamente su fecha de lanzamiento oficial (23 de agosto).
Incluso después de sus períodos de beta cerrada y abierta, Concord continúa luchando, rezagado respecto de numerosos títulos independientes en la lista de los más deseados de Steam. Esta baja clasificación en la lista de deseos resalta la tibia recepción de sus pruebas beta. En marcado contraste, Marvel Rivals ocupa una sólida posición entre los 14 primeros, junto con títulos como Dune: Awakening y Sid Meier's Civilization VII.
Los problemas de Concord se ven agravados por el precio de acceso anticipado de 40 dólares por la participación en la versión beta. Si bien los suscriptores de PS Plus pueden jugar gratis, este acceso requiere una suscripción paga.
La beta abierta, disponible para todos los jugadores una semana después, solo experimentó un modesto aumento de alrededor de mil jugadores.
Marvel Rivals, por otro lado, es un juego gratuito. Si bien su versión beta cerrada requería registrarse, el acceso se concedió fácilmente.
El mercado competitivo de los shooters de héroes ya está saturado y el alto precio de Concord puede haber llevado a los jugadores a buscar alternativas.
Muchos jugadores expresan escepticismo hacia Concord, citando su incapacidad para diferenciarse en un mercado abarrotado. A diferencia de Marvel Rivals, que se beneficia de una propiedad intelectual conocida, Concord carece de una identidad distinta.
Si bien su estética "Overwatch se encuentra con Guardianes de la Galaxia" inicialmente llamó la atención, muchos sintieron que carecía del encanto de esas franquicias establecidas.
Sin embargo, el éxito de juegos como Apex Legends y Valorant demuestra que una IP reconocible no siempre es crucial para una gran base de jugadores. Por el contrario, el pico de Suicide Squad: Kill the Justice League de 13.459 jugadores demuestra que una IP sólida por sí sola no garantiza el éxito.
Aunque comparar a Concord con Marvel Rivals puede parecer injusto dada la propiedad intelectual establecida de este último, el hecho de que ambos sean tiradores de héroes resalta la intensa competencia que enfrenta Concord.
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