by Henry Feb 27,2025
Explore the Wonders of Civilization 7: A Comprehensive Guide
Constructing buildings enhances your Civilization in Civilization 7, but to truly thrive, you must delve into the realm of Wonders. This guide details every Wonder available in Civilization 7, categorized by Age.
Similar to previous installments, Civilization 7's Wonders are divided into distinct Ages, each offering unique structures. Below is a complete list:
Wonder | Effect | Placement Requirements |
---|---|---|
Angkor Wat | Increased Happiness and Specialist Limit in this City. | Adjacent to a River tile. |
Colosseum | +3 Culture. +2 Happiness on Quarters in this City. | Adjacent to a District. |
Colossus | +3 Gold. +3 Resource Capacity. +1 Economic Attribute point. | On Coast adjacent to land. |
Dur-Sharrukin | +5 Science. Functions as a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements. | On a Flat tile. |
Emile Bell | Unique Endeavor (Ginseng Agreement): grants Food in both Leaders’ Capitals. +1 Diplomatic Attribute point. | On a Rough tile. |
Gate of All Nations | Increased Gold and Support during Wars. | Adjacent to a District. |
Great Stele | +200 Gold upon completion of any Wonder in this City (including itself). | On a Flat tile. |
Ha’among’a Maui | +2 Culture. +1 Culture and Food on Fishing Boats in this Settlement. +1 Cultural Attribute point. | On a Grassland or Tropical tile adjacent to Coast. |
Hanging Gardens | +1 Food on Farms. +10% growth rate in all Cities. +1 Expansionist Attribute point. | Adjacent to a River. |
Mausoleum of Theodoric | +3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point. | Adjacent to Coast. |
Monks Mound | Increased Food and Resource Capacity in this City. | Adjacent to a River tile. |
Mundo Perdido | Increased Happiness and Science on Tropical tiles in this City. | On a Tropical tile. |
Nalanda | +3 Science. +1 Codex; 2 Codex slots. +1 Scientific Attribute point. | On a Plains tile. |
Oracle | Increased Culture; additional Culture per Age from Narrative Events. | On a Rough tile. |
Petra | +2 Gold. +1 Gold and Production per Desert tile in the Settlement. | On a Desert tile. |
Pyramid of the Sun | +3 Culture. +3 Culture on each Quarter in this Settlement. | On a Flat tile adjacent to a District. |
Pyramids | +1 Gold and Production on Minor and Navigable River tiles in this City. | On a Desert tile adjacent to a Navigable River tile. |
Sanchi Stupa | Increased Happiness and Culture based on excess Happiness in this City. | On a Plains tile. |
Terracotta Army | +2 Production. Grants a free Army Commander; +25% Army experience. | On a Grassland tile. |
Weiyang Palace | +6 Influence. | On a Grassland tile. |
Wonder | Effects | Placement Requirements |
---|---|---|
Borobudur | +3 Happiness. +2 Food and Happiness on Quarters. | Adjacent to a Coast tile. |
Brihadeeswarar Temple | +3 Influence. Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
El Escorial | +3 Happiness. 3 Relic Slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles. | On a Rough tile. |
Erdene Zuu | Increased Culture upon Cavalry Unit creation (percentage of cost). | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
Forbidden City | +2 Culture. +2 Culture and Gold on all Fortification Buildings in this Settlement. | Adjacent to a District. |
Hale o Keawe | +2 Culture. Coast Building construction grants Culture (50% of cost). 3 Relic Slots. | Adjacent to a Coast tile, but not adjacent to a Tundra tile. |
House of Wisdom | +3 Science. Gains 3 Relics. +2 Science on Great Works; 3 Great Works slots. | Adjacent to an Urban tile. |
Machu Pichu | +4 Gold. Increased Resource Capacity. +4 Culture and Gold on adjacent tiles. | On a Tropical Mountain tile. |
Notre Dame | +4 Happiness. Specialists provide +3 Culture during Celebrations; Celebration upon completion. | Adjacent to a River tile and a District. |
Serpent Mount | +4 Influence. +3 Science and +2 Production to all Unique Improvements. | On a Grassland tile. |
Shwedagon Zedi Daw | +4 Science. +2 Science on Rural tiles with at least 1 Happiness. +1 Wildcard Attribute point. | Adjacent to a Lake. |
Tomb of Askia | +2 Gold. +2 Resource Capacity. +2 Gold and Production per Resource assigned. | On a Desert tile. |
White Tower | Increased Happiness based on Unique Traditions in your Government. | Adjacent to a City Hall. |
Wonder | Effects | Placement Requirements |
---|---|---|
Brandenburg Gate | Increased Production; no Happiness penalty from War Weariness; increased Happiness in conquered Settlements. | Adjacent to a District. |
Chengde Mountain Resort | Increased Gold based on Trade Routes with other Civilizations. | Adjacent to a Mountain tile. |
Dogo Onsen | Increased Happiness; City gains Population during Celebrations. | Adjacent to a Coast tile. |
Doi Suthep | +4 Influence. +5 Culture and Gold per City-State you are Suzerain of. | On a Rough tile. |
Eiffel Tower | Increased Culture and Happiness on Districts in this City. | Adjacent to a District. |
Hermitage | Increased Culture in Cities with slotted Great Works. | On a Tundra tile. |
Muzibu Azaala Mpanga | +4 Food. +2 Food on all Lake tiles; +2 Culture and Happiness on Lake tiles in this Settlement. | Adjacent to a Lake tile. |
Oxford University | To be determined | To be determined |
Palacio de Bellas Artes | Increased Culture and Happiness on Great Works; increased Happiness in this City; comes with Great Works slots. | Adjacent to an Urban District. |
Red Fort | To be determined | To be determined |
Statue of Liberty | Increased Happiness; spawns Migrant Units; increased Resource Capacity; increased Gold and Production per assigned Resource. | On a Coast tile adjacent to land. |
Taj Mahal | To be determined | To be determined |
This concludes the confirmed Wonders for Civilization 7. For more gameplay tips and information, including a list of Leaders, refer to additional resources.
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