by Claire Mar 25,2025
Most players think of Monster Hunter as primarily about hunting monsters, but capturing them plays a crucial role as well. In Monster Hunter Wilds, players have noticed that sticking around after a capture can lead to an amusing interaction.
As demonstrated by Reddit user RDGtheGreat on the r/MonsterHunter subreddit, if you linger after capturing a monster, you'll witness a bit of behind-the-scenes magic: the monster simply getting up and walking away. After capturing a Nu Udra and waiting, the giant cephalopod casually rises and departs, sparking humorous comparisons to a film set wrapping up.
For in-universe explanations, it's clear that the research team doesn't use giant cages. Instead, Monster Hunter Wilds adopts a catch-and-release approach, which aligns well with the attitudes of Alma and the team throughout the story.
This little moment adds a layer of fun to the game. It's impressive that Capcom's developers considered this scenario and included a specific animation rather than just fading out. Watching the now limb-less monster scurry off into the distance might look a bit comical, but it's a thoughtful detail that sheds light on how Alma and her crew conduct their research.
Patch 1.000.05.00 has recently been released for Monster Hunter Wilds, addressing quest progression issues and fixing bugs. While performance improvements are still in the works, the game currently holds a 'mixed' rating on Steam.
To kickstart your adventure in Monster Hunter Wilds, check out what the game doesn't explicitly tell you, and explore a guide to all 14 weapon types available. We also have an ongoing detailed walkthrough, a guide to multiplayer to help you play with friends, and instructions on transferring your character from the open beta.
IGN's review of Monster Hunter Wilds scored it an 8/10, stating, "Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge."
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