by Benjamin Apr 26,2025
If you’re struggling like I was in Dead Sails, don't fret—there's a range of weapons, boats, and various items to help you survive until the next safe zone. I've compiled a comprehensive guide on all items in Dead Sails, detailing how to obtain and use them, so you can quickly find what you need and when.
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Table of Contents
All Weapons & Ammo in Dead Sails
In Dead Sails, hand-to-hand combat won't cut it. To conquer the mobs and secure the best loot, you'll need to arm yourself effectively. The developers have streamlined the weapon selection, each serving a unique purpose. Here’s a rundown of the weapons you can find in Dead Sails, their functionalities, and acquisition methods:
**Name** | **Where to Get It** | **Info** |
*Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Perfect for close-range encounters, especially useful at night when mobs rush you. |
*Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or a special boat | Comes in batches of 12 rounds; use them wisely. |
*Revolver* | Costs 20 Dabloons or $35 in-game money | Only holds 4 bullets per barrel, making it unconventional but effective. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Each pack contains 4 bullets, so make every shot count. |
*Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Versatile, great for long-range sniping and decent at mid-range. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Refill for your rifle, more generous than revolver ammo. |
*Grenade* | Costs 15 Dabloons at the Shop Store | Ideal for clearing out structures, causing mobs to scatter. |
*Dynamite* | Buy for 15 Dabloons at the Shop Store or start as a Miner class | A powerful area-of-effect explosive, effective against obstacles and enemies. |
*Turret* | Varies in cost, available at every Shop Store | A static machine gun for your boat, requiring a player to operate with a high rate of fire. |
Armor in Dead Sails
While Dead Sails keeps armor simple, it's still crucial for survival. Currently, there are only two types of armor available, but they can make a significant difference in your gameplay:
**Name** | **Where to Get It** | **Info** |
*Chestplate* | Costs 75 Dabloons from the Shop Store | Reduces damage from enemies, but won’t prevent death. |
*Helmet* | Costs 75 Dabloons at the Shop Store | Decreases overall damage sustained; when combined with the chestplate, it’s quite effective. |
Full List of Boats in Dead Sails
Boats in Dead Sails are more than just transportation; they act as floating storage units. Ideal for team play, you can ferry loot back and forth to sell later. While they don't vary in speed or size, their unique aesthetics set them apart:
**Name** | **Where to Get It** | **Info** |
*Default* | Starts with you, no purchase needed | A good starting point until you get accustomed to the game. |
*Military* | 150 Dabloons at the starting lobby | Camouflaged for a stealthy approach. |
*Junk* | 150 Dabloons at the starting lobby | Might look like trash, but it's your trash. |
*Modern Boat* | 150 Dabloons at the starting lobby | A sleek, modern alternative to the default boat. |
*Dragon Boat* | 150 Dabloons at the starting lobby | A unique blend of Mickey Mouse steamship and Viking vessel. |
*Rubber Duckie* | 150 Dabloons at the starting lobby | Arguably the most fun boat in the game. |
*Viking Boat* | 150 Dabloons at the starting lobby | Complete with shields, spears, and a dragon carving for a striking appearance. |
*Empress* | 150 Dabloons at the starting lobby | A stylish pink vessel perfect for loot collection. |
*Sheep* | 150 Dabloons at the starting lobby | The quirky black sheep of the boat lineup. |
*Shark Boat* | 150 Dabloons at the starting lobby | Sadly, it doesn't play "Baby Shark" when you start it up. |
*Bling Boat* | 150 Dabloons at the starting lobby | For those who want to feel like 50 Cent in 2005. |
For additional space, consider acquiring a raft.
All Rafts in Dead Sails
Rafts provide extra room for zombies, drowned, loot, or turrets. Here's what you can get:
**Name** | **Where to Get It** | **Info** |
*Default* | Free | Basic storage for loot. |
*Jail* | 200 Dabloons and 1 win | Useful for imprisoning mobs or stacking corpses for fuel. |
*Medic* | 300 Dabloons and 3 wins | Equipped with bandages and medkits, ideal for post-battle recovery. |
*Trader* | 500 Dabloons and 10 wins | Allows in-game trading without relying on safe zones. |
*Ammo* | 400 Dabloons and 5 wins | Replenish ammo supplies directly from the raft. |
Every Healing Item in Dead Sails
Healing items are essential for extending your gameplay. Whether you're playing as a Medic or not, here's what you need to know:
**Name** | **Where to Get It** | **Info** |
*Bandage* | Costs 3 Dabloons or $10 at the Shop Store | Provides a 20% health boost; best used in stacks but can be a money sink. |
*Shark Oil* | Costs $35 at the General Store | Heals to 100% and gives a temporary speed boost. |
*Medkit* | Costs 20 Dabloons | Fully restores health, offering the best value for money. |
Miscellaneous Items in Dead Sails
These items may not be weapons or healing items, but they're crucial for survival:
**Name** | **Where to Get It** | **Info** |
*Coal* | Costs 3 Dabloons or $20 at the Shop Store | Used for ship protection and fuel until the next safe area. |
*Shovel* | Starter item for the Miner class | Can serve as a makeshift weapon but isn't very effective. |
*Torch* | Costs 3 Dabloons or $10 | Essential for visibility at night, helping spot loot and mobs. |
*Steel* | Costs 10 Dabloons at the Shop Store | Low-grade protection for your ship, not the best value. |
*Steel Plate* | Costs 25 Dabloons at the Shop Store | Better protective armor for your boat against mobs. |
*Cross* | Costs 40 Dabloons at the Shop Store | Protects against aggressive zombies at night. |
*Lantern* | Costs 3 Dabloons at the Shop Store | Provides light and can be used to hit mobs. |
New Items in Dead Sails
Alongside the new Kraken boss and class system changes, Dead Sails introduces three new items. While their exact acquisition methods are still unknown, here's what we know so far:
**Name** | **Where to Get It** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships and serve as a stealthy trap. |
*Wizard Orb Staff* | TBA | One of the first magical items, likely limited to certain classes like Necromancers, Pyromaniacs, and Priests. |
*Flying Broomstick* | TBA | Acquired through a recipe; may have class or other requirements. |
Now that you're armed with all this information, you'll be better equipped to handle the mobs and make it to the next safe zone. Remember, a bit of luck and good teamwork can make all the difference. For even more preparation, check out my guide on how to defeat the new Kraken in Dead Sails and assert your dominance over the seas.
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