by Violet Apr 22,2025
Ghosts in Demonology are notoriously elusive, leaving minimal traces behind, which is why you're here to unravel their mysteries. This comprehensive guide will walk you through **how to identify Ghosts in Demonology**, ensuring you're equipped to tackle these spectral challenges head-on.
The key to identifying Ghosts in Demonology lies in the **evidence page** of your **journal**. This tool allows you to meticulously **track your findings** on the Ghost you're hunting. By selecting an evidence type, you can narrow down your options until you pinpoint the exact Ghost type. If you mistakenly select an evidence type that the Ghost doesn't interact with, simply click again to mark it off.
Here's a detailed breakdown of all Ghost types, their corresponding evidence, strengths, weaknesses, and additional notes to aid in your identification process:
Ghost Type | Evidence | Strengths and Weaknesses | Notes |
---|---|---|---|
**Spirit** | ![]() ![]() ![]() | • None | • Generally harmless |
**Wraith** | ![]() ![]() ![]() | + Wraiths deplete energy from hunters - They can’t cross lines of salt | • Aggressive |
**Ghoul** | ![]() ![]() ![]() | + Ghosts are easily provoked by sounds - They can’t disable electronic devices | • Mostly not aggressive |
**Phantom** | ![]() ![]() ![]() | + Phantoms are very fast - They don’t hunt hunters in group | • Mostly timid |
**Shadow** | ![]() ![]() ![]() | + Shadows alter room temperature only slightly - They are less active under proper lighting | • Very docile |
**Demon** | ![]() ![]() ![]() | + Demons hunt frequently | • Extremely aggressive |
**Specter** | ![]() ![]() ![]() | + Spectres throw items more frequently - They rarely roam unless they are on the hunt | • They stick to one room |
**Entity** | ![]() ![]() ![]() | + Entities can teleport - They almost never throw items | • Hard to detect |
**Skinwalker** | ![]() ![]() ![]() | + Skinwalkers can appear to have a Ghost Orb + They interact with items frequently | • They roam a lot |
**Banshee** | ![]() ![]() ![]() | + Banshees break glass more frequently | • Mostly docile |
**Wendigo** | ![]() ![]() ![]() | + Wendigos are much more likely to hunt - They prefer to hunt groups | • Very aggressive |
**Nightmare** | ![]() ![]() ![]() | + Nightmares cause hallucinations - Weak to light | • Mostly harmless |
**Leviathan** | ![]() ![]() ![]() | + Leviathans can throw multiple items at once + They disable lights around them | • Very unpredictable |
**Oni** | ![]() ![]() ![]() | + Onis can sprint while hunting - They manifest more often | • Aggressive |
**Umbra** | ![]() ![]() ![]() | + Umbras don’t make any sound while moving - They are slowed while in well-lit rooms | • Weak to light |
**Revenant** | ![]() ![]() ![]() | + Revenants have very low hunt cooldown - They rest after killing a hunter | • Extremely aggressive |
Upon successfully **acquiring** a piece of **evidence**, it's crucial to **record it in your Journal**. Additionally, cross off any evidence that the Ghost does not interact with. This method helps you quickly eliminate most Ghost types from your list, enabling you to focus on the right equipment for your next steps.
Each Ghost type in Demonology leaves behind **three distinct traces**. By using the **appropriate equipment**, you can **collect** these **traces** and secure the evidence needed to identify the Ghost. Here are the seven types of evidence and how to gather each:
Armed with this knowledge, you're now well-prepared to **identify all Ghosts in Demonology** with precision. For more insights and guides on Roblox, visit the **Roblox guides hub** at Escapist.
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